Great update, just beautiful, - the normal maps were SO good with the last version on OpenMW - I hope one day you'll reconsider taking another look at them - they added so much depth, light, and shadow to the clothing, really some of the best I've ever seen...
might be fixed in the newer versions but a few of the clothes look a little plastic. Not your fault since you're working with what these textures have on them, but it may be good to apply some kind of fabric filter/overlay to a handful of them before upscale. Could make them pop out a little more... then again... this may be a little beyond the scope of the mod however.
Comparing between Morrowind Enhanced Textures results and Vurt's VCR, I can definitely see a higher logical thinking made about how fabric behaves, about folds and wrinkles. It feels right, and I feel better when it feels right :)
don't trust my words though, trust your eyes: slider
I have some preliminary experiments if you want to take a look, my idea was trying to get somewhere between photorealism ------ cartoon. Because half the faces are photorealistic, and half the faces are cartoon. It falls apart a bit when I get to dunmer because the models are having trouble seeing them as real people unless I crank up the denoising amount. Whereas on the breton it can tell easily.
Looks good. I've started sorting them, so i'll guess i give it a try.
I did notice that there are faces missing in that pack you linked to, i only noticed it because i know each race has a vampire face and there are none for wood elf (male), i hope its only that face that is missing..
Lookin good! Yeah, not everything had an uncompressed version, but a vast majority did. Obviously uncompressed is much easier to work with. BTW are you using Caleb's or facelift(mine)? they both address some of the glaring issues with vanilla head meshes. According to users they think mine matches vanilla better (I just tried to improve uv and some animations) whereas Caleb does the best interpretation based on the textures. Right now I think Caleb's is the better choice, but depending on your goal, either works.
Are you planning to retexture vanilla clothes or vanilla clothes and Better Clothes? I see that you did bunch of Better Clothes textures, but they should be placed in bc dir. I've briefly looked these BC textures, they look fine except: bc_shirt_com_01_Fem bc_shirt_com_01_Male bc_shoe_exp_01
for bc_shirt_com_01 maybe it's better to use texture from original mod as base, not yellowish retexture from Better Clothes Complete bc_shoe_exp_01 - there is text on it
its there by mistake. its from the test run i did and then i managed to mix some folders up. i might do a retexture for it though since it's pretty popular.
I see that's the reason why retextures for original are so much better, than bc_* ones. Anyway proper retexture of BC would be great. There is decent retexture for BC (Better Clothes Retextured) but it lacks many textures.
28 comments
10/10
don't trust my words though, trust your eyes: slider
Here are the original uncompressed, if you are. (well all the game files)
photorealism ------ cartoon. Because half the faces are photorealistic, and half the faces are cartoon. It falls apart a bit when I get to dunmer because the models are having trouble seeing them as real people unless I crank up the denoising amount. Whereas on the breton it can tell easily.
results
I did notice that there are faces missing in that pack you linked to, i only noticed it because i know each race has a vampire face and there are none for wood elf (male), i hope its only that face that is missing..
edit:
here's a test
bc_shirt_com_01_Fem
bc_shirt_com_01_Male
bc_shoe_exp_01
for bc_shirt_com_01 maybe it's better to use texture from original mod as base, not yellowish retexture from Better Clothes Complete
bc_shoe_exp_01 - there is text on it