Hire any NPC to join you as a companion. Essential features such as inventory sharing, leveling up, and teleportation. Quality of Life features such as disease resistance, fall damage immunity, and levitation.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
These mod authors and their mods inspired me and their code helped me solve problems within mine.
Danae cdcooley stealthjackal
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 3.5
BUGFIX equipment topic works properly now (unarmored/handtohand will be drained until told otherwise)
BUGFIX dismissed companions stop levitating/sneaking/waterwalking (same with the unarmored/handtohand settings)
Version 3.2
NEW "+ equipment" topic to make your companion use armor and weapons if they do not.
BUGFIX Companions can no longer attack the player or each other.
IMPROVED The list of skills now has categories to be easy to read.
CHANGED Level has been moved to the information topic instead of the greeting. Reasoning: Level is not something you need to know so often.
CHANGED Training no longer has a 100 level cap. Reasoning: There is no level cap in the game. Redundant because they can't be trained over your level anyways. Still, their skills and attributes will not go over 100.
Version 3.1
Fixed spells not being added
*OpenMW Required
Description
Rapport (a reference to The Elder Scrolls Online companions) is a mod that makes it so nearly any NPC can be hired to join you as a companion.
Create your own party of up to 10 companions. It works on NPCs from any mod.
To Install
Unzip the downloaded file
Drag into your "Data Files" folder
To Uninstall
Dismiss all your companions
Delete the .esp
AI/Script
Immunity to fall damage, drowning, all diseases, damage attribute, and damage skill.
Automatic sneaking, levitation, and water-walking, when you do so.
Greeting informs you of Health/Magicka/Fatigue
Companion Share You can access the inventory of your companion through the topic "Companion Share".
Hiring Companions
Talk about the topic "hire as companion"
Pay 500 gold
Ask them to follow you
The limit is 10 companions. The only NPCs you cannot hire are guards and ones with certain scripts that already use the OnActivate function (the only reason for step 3).
Teleportation
The spells "Recall Companions (Following)" and ("Recall Companions (All)" will be automatically added to your spell list. Casting these will teleport your companions to you, including to Mournhold. They do not work in interior cells.
Training
Level increases by 1
All Skllls increase by 1
All Attributes increase by 1
Max Health will increase by 10% of Endurance
Magicka and Fatigue are Auto-Calculated by the game
This is a simple solution to leveling up. Companions can be trained up to your level. It's really easy, you just spam-click the "training" topic.