An "assistant mod" that allows other mods to know whether the player has one or several LGNPC mods installed and selected, and adjust their content accordingly.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 2.0
Suran Seyda Neen, and Ebonhart detection added
Ald'Ruhn, Indarys Manor, Tel Uvirith detection updated to match current versions of LGNPC
Less Generic Tribunal, Less Generic Bloodmoon, and Less Generic Nerevarine mods (not part of the main LGNPC release, must be found and downloaded separately) detection added.
This .esp file was initially distributed as part of my Almilia's Daughters mod, but I suppose other modders may have some use for it as well.
The purpose of the mod is this: when you as a modder try to add some dialogue to an existing NPC, you may want to adjust that dialogue according to personality given to that NPC by one of LGNPC mods (which I hugely recommend and consider to be a must for any Morrowind player, BTW). Some lines may only make sense in context added by LGNPC but not otherwise, and lines made for the vanilla version of the NPC may seem too bland for the enhanced persona. If you create a mod and want it to be aware whether or not it is played along with LGNPC mods, use this .esp in your distributive and use respective global variables to filter dialogue lines in your mod.
Note to players: the mod must be loaded prior to other LGNPC mods in the mod order. In vanilla Morrowind, it is achieved by setting the file's timestamp, but with OpenMW, manual moving of the LGNPC_Detect.esp higher in the list may be needed.