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Cixe

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Muffinwind1

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About this mod

New quests for the fighters guild in Ald-ruhn and a new fighters guild hall in Caldera. Walkthrough inside the RAR package. Must be Swordsman rank to start quests in Ald-ruhn. Journeyman rank in Caldera.

Permissions and credits
http://www.rpgplanet.com/morrowind/cixe/morrowind/FightersGuildReanimation.zip
I had the wrong beta at Morrowind Summit for 2 years
So I'm going back through this.
Its here 15 quests for the fighters guild that includes
15 additional quests / secret quests making 30 in all for
members who are at least the rank of Swordsman. The quests
build to the final quest and there is a story that follows
everything, so I hope the story is not terrible.
So how do you start the quests? Speak with a new warrior in
the Fighters Guild of Ald'Ruhn, he will start the quests.
These quests should take the normal player 12 - 16 hours to
do the first time around.

There are:
- two new Telvanni complexes
- one new Telvanni Tower
- two new caves
- one new mini stronghold,
- one new subterranean daedric shrine
- a new island
- one new mega tomb
- one new ???
- one new metamorph
- 50 or so new NPCs involved in the quests
- 20 NPC morphs for metamorph
- 39 new NPC challengers in the pit
- 10 random travelers that appear in the new sub level
The Fighter's Guild in Ald'Ruhn has a large addition to it,
making a new sub level with the challenger's pit.
Challenger's pit offers the player to combat random NPCs.
The player steps into the pit, challenges the NPC.
The walls will slide closed sealing off the many entrances,
when one of the combatants is dead, the walls will open
again. So far there are 20 random NPCs to challenge.
Challenger NPCs are leveled.
The island is far far far off the east coast of the mainland.
It is about 20 cells from the mainland, so it should not
interfere with anything but Tamriel Rebuilt.
The metamorph turns into several things to combat the player.
You actually the morph, several of them.
There are no uber items or rewards. Player recieves
additional rewards such as keys to open doors leading
further into the expanded guild (and challenger's pit).
Additional credits :
Davidevil created the new mini stronghold
Nightwing created the new ??? (you will know when you see).
There are books in the modification that detail their work.
BETA Notes :
There is one catch, this is the BETA, so report any errors, or
things that you get stuck on. The scripting is mind bending,
so I hope there are no errors.
History :
*** New in BETA 2.4 ***
Added a voice for Sara Bercuna
Added more dialog for Sara Bercuna
Fixed dialog about the location of Sara Bercuna
Lightened up the Deep
Moved the contact with the whereabouts of Sara Bercuna
Fixed Sara Bercuna's script
Easier to get Damian to fight with you
Damian now does something if you've already saved Sara
Moved the location of Malkyoto to be less random
Added more dialog for Malkyoto
It is now easier to find the script in Ald'Ruhn
Added more dialog to find the script
Completely rearranged the Shining Star quest
Fixed the Shining Star quest so you can complete it
Fixed Kerriova's script
Fixed Luuruk's Script
Made a script for the Shining Star
Fixed Reinhilda and his bodyguard to be more ruthless
Fixed Luuruk's quest so you can complete it
Fixed some journal entries with the Luuruk quest
Added to Vitan Aur's script to give him more personality
Made it so you can complete the Necromancer quest
Added dialog to find the Necromancer
Moved the stronghold slightly to release the bull netch
Made the fight against the Necromancer less insane!
Fixed some surprises in the Necromancer's stronghold
*** New in BETA 2.1 ***
Added Guide to completing quests here in the text file
Added some dialog about the metamorph to people in Gnesis
Added someone who knows the location of the cave of the metamorph
Fixed a few things in the cave of the metamorph
Detailed the cave of the metamorph
Added dialog as you combat the metamorph
Fixed Doebe giving 10 rulebooks, he now gives one
Fixed Doebe's journal entry that put him in a loop of giving books
- strange people got past the infinate loop
Added far more lights in the Deep
Added more dialog for the second quest
Fixed things in walls in the place of the second quest
Removed railings of the second quest making levitation much easier
Modified Quest 3, now you can meet a contact for the rescue
Contact gives exact location of the one that needs to be rescued
- It was rather silly to search Molag Amur for one person
Fixed the Sara script
*** New in BETA 2.0 ***
Added more dialog to help solve quests.
Added more NPCs to the Sierra Tower.
Added random NPCs to the Ald'RUhn Fighters Guild.
Smoothed out a few rough quests.
Added a new reward system that includes:
- A small storage room in the guild
- A large sub level of the guild
- The Challenger's Pit
Added the challenger's pit where players can duel random NPCs.
The Metamorph quest (it was originally a hidden quest)
- mage actually morphs into different things.
*** New in BETA 1.1 ***
Fixed one of the first dialogs that had an error in it.
*** New in BETA 1.0 ***
All the quests are scripted.