About this mod
The Investigators are a Faction Mod. It contains 19 new Interior cells
and almost 100 new instances of NPCs. There are a number of quest. Some
are broken into sub quest. With a total of 22 tasks to complete. Some
quests are optional, but if turned down they will not be offered again.
Some of quests can be very challenging.
- Permissions and credits
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To install the plugin, unzip the files into the Datafiles
directory. Here is where the appropriate files go if you have
a problem:
the Investigators.esp files should be in the main Data Files folder
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2. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the Investigators.esp file.
The Investigators are a Faction Mod. It contains 19 new Interior cells
and almost 100 new instances of NPCs. There are a number of quest. Some
are broken into sub quest. With a total of 22 tasks to complete. Some
quests are optional, but if turned down they will not be offered again.
Some of quests can be very challenging.
The mod uses mostly leveled items and creatures where ever possible.
WARNING: DO NOT JOIN THE INVESTIGATORS UNTIL YOU FEEL YOU CAN HANDLE
YOURSELF AGAINST 7TH LEVEL CHARACTERS.
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3. Save Games
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This is a large mod. As such I recoomend starting a new game.
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4. Special README notes
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Special thanks to Jonny_Evil and anonymous for feedback that
caused some of the changes.
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5. Bugs
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It may conflict with other mods that happen to build in the same
cell.
The Mod has been checked a number of times with the TESAME and
should be clean. All new items created by me start with an ID
"edc_" where possible.
No Other bugs or conflicts have been found or reported. In the unlikely
event you do find a bug, please contact me so I can fix it.
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6. Version History
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Version 1.2
1. Fixed a number of dialog errors
2. Rewrote some journal entries to be more discirptive
3. Some minor changes to furniture placement
4. Made changes to the Black Dagger Scouts equipment. Made them
responsive to the PC Level
5. Fixed a script to activate properly
Version 1.1 Beta
1. rewrote some of the dialog.
2. Made being level 6 a condition to join.
3. some minor placement alterations.
Version 1.0 Beta
First Version.
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7. Author and Feedback
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Feel free to contact me through by PM on the Morrowind Forum ( ed_conn )
or by email at [email protected]
Cheers!
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8. Final Note ( Spoiler ? )
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I like to use activators that are hidden or blend in with the
surroundings. Some of them blend in very well. Good luck.