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Korobal Mod Team

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Muffinwind1

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About this mod

Korobal Island is a forgotten island northeast of Sadrith Mora. Gah'Ruhn, a prized Indoril Military Base was located there. Build a mining town on this long forgotten island.

Permissions and credits
Axis of not TR compatible.

   The Elder Scrolls III
     MORROWIND: Tribunal Required 
   Korobal Island V 1.1 
      released April 8, 2004
       
     created by the Korobal Mod Team
     [email protected] 
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Special README notes
5. Known Issues
6. Compatibility
7. Version History
8. Authors and feedback
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     1. INSTALLING THE PLUGIN
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To install the plugin, unzip the files into the Morrowind directory. Here is where the appropriate files go if you have a problem:
jec_In_GalleonLower_01.NIF file should go into the /Data Files/Meshes/I/  folder
jec_In_GalleonUpper_01.NIF file should go into the /Data Files/Meshes/I/  folder
jec_Ex_Galleon_02.NIF file should go into the /Data Files/Meshes/x/  folder
the Korobal_v1.1.esp file should be in the main Data Files folder
The mod has been checked and cleaned with the TESTool. 
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     2. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box next to the Korobal v1.1.esp file.
Start the mod by talking to Quintus Sequinus at the tradehouse in Gnisis.
The mod assumes the player starting the mod at level 7 and escalates accordingly. Nothing will prevent you from starting the mod right off the boat in Seyda Neen. Nothing forces you to continue through the mod non stop. Play the mod at a pace and level that you feel comfortable.
 
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     3. Save Games
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See the FAQ's
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     4. Special README notes
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The .nif files, used for the Warspite,,were created by Dongle. We renamed the files according to instructions in the accompanying readme.
The Arven Ranch interiors were created by Ken Bonny for use in this mod.
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     5.  Known Issues
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The Mod has been checked a number of times with the TESAME. It was also cleaned with the TESTool prior to release. It should be clean. All new items created by us start with an ID "jec_" where possible.
If you open, and resave, the mod in the TESCS Editor to set the version properly (like I do). You will you will get a bunch of dialog errors. This is similar to when Bloodmoon and Tribunal are opened together. This is due to the cleaning with the TESTool and is nothing to worry about. The mod is fine. 
For some reason the Herbalism Mod caused a severe FPS drop in one particular field on Korobal Island.
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     6.  Compatibility
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This mod was checked for compatibility with: The Black Mill, Doom Door, Giants, Advanced Guards, Havish, Illuminated Order, Dragon Perch Island, Investigators, Martistan Castle, Island of Tusar, Abandoned Flat, all the Official mods, Suran Underworld, NightTime Doorlocks, Thief Experience, and Rogues. 
If you find a mod that conflicts with Korobal, Please let me know. 
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     7.  Version History
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Version 1.1
Added Latebra and the accompanying quests
Repaired a door marker in Porvento's house
Fixed a script when escorting Julia
Fixed a dialog error that prevented the final meeting
Fixed a problem that prevented the forger from getting a topic
Removed a door that went nowhere
Resized the mine doors properly
realigned the Plaza doors
Fixed a problem where two doors had the wrong scripts.
Increased the profits from the mine
added a few journal entries to help the player out
Fixed several minor dialog problems.
A few other minor fixes
Rechecked all the dialog and journal for spelling
Version 1.0 Beta
First Version.
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     8.  Authors and Feedback
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The Korobal Mod Team consist of:
ed_conn: Feel free to contact me by PM on the Morrowind Forum ( ed_conn )
or by email at [email protected]
Jonny_Evil
Mort_Rouge
Cheers!