Morrowind
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Dale French

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Muffinwind1

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About this mod

A faction called The Seekers. Their leader, Chavis Lore-Keeper lives in Caldera. A focus on roleplay and detective work than hack and slash.

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Title: The Seekers Faction version 2.0 copyright 13 August 2002
Creator: Dale French  [email protected]
Type: New Faction/Lots of Quests
Description: Alright this part is going to be long, so don't let that stop you from reading it. To get the most out of this mod, which I have spent over sixty hours (at the very least) putting together and play-testing, you should read this file.
A faction called The Seekers. Their leader, Chavis Lore-Keeper lives in Caldera
PURPOSE OF THIS MOD:
I am a roleplayer, and I'm not into hack-and-slash stuff as much, though it can be fun, don't get me wrong. The reason I say this is to prepare you. This is not a mod you should play if you plan to just join the faction and try to do all their quests and forget about the rest of Morrowind. Bad idea. I actually designed the quests so that non-cheating players CAN'T just play through all the quests without their character leveling up a lot in-between. So if you're into just playing through, that's cool, have fun, but you'll have to enable cheats. Not that that's a bad thing, but I'd like to get some feedback from people who experienced this week-of-my-life's worth of mod-making, in-character, through the eyes of a Morrowind character who's in the midst of everything that's going on in Vvardenfell.
THINGS THAT ARE NOT BUGS BUT YOU MIGHT THINK THEY ARE:
It is common to be done with a quest and return to the person who assigned it to you, only to find that the words you "think" should be blue are not blue. Use the SCROLLBAR and think about the quest and you will find the right words to click, I assure you.
Also, take into consideration that this is a HUGE MOD, therefore I HIGHLY RECOMMEND you do not have lots of other mods running (other than Bethesda mods) because as you may or may not know, mods conflict all the time, and I guarantee that there HAVE to be some mods out there that will conflict with mine. It is impossible to know in advance which mods might do that, so again, if you find this mod interesting but suddenly it seems to be broken, consider that you may be running another mod that is fuckin' with this one. Got that? Good. Whew. Sorry. Need sleep. Sleeeeeep. Mmmmmmm....
WHY I BOTHERED TO MAKE THIS HUGE MOD:
I don't know. I got possessed about five days ago after making a lot of little mods and I spent several hours just writing down things from the editor, like dialogue order and syntax and all that shit. At first I planned on just having a few quests and releasing this and adding to it later, but the more I added to it, the more I wanted to really release something cool that is finished. So here you have it. I hope you enjoy it. Don't email me to tell me I'm an asshole, but please feel free to let me know what you think, especially if you just do Seekers' quests as you also do other factions' quests and even maybe the main quest. I want this mod to feel like it's just a little "extra element" of Morrowind that was always there in the first place, not something that is it's own game within the bigger game.
And by the way, if you have been playing people's mods but you haven't actually tried to make one, you really should. I knew nothing about this sort of thing AT ALL and I managed to figure out enough to make this mod work, so give it a try.
July 8 2002 3:29 AM (God, now I can get some damn sleep.)
UPDATE 2.0
Okay, this is it. I'm 99% certain I will never update this mod again. I have made many improvements, including the following:
--Killed a stupid typo
--Made a couple of hints potentially available for the Finkle quest
--Made a clue available for the Him'drath quest
--Totally changed the exchange with Pretor Depravas to the way I envisioned it originally (but back then I didn't know how to make it work the way I wanted) WARNING: If you are in the middle of the quest involving Pretor Depravas, you should finish it BEFORE switching to this new version of the modj
--Gave better directions to Romos' house
--Made persuading/bribing/intimidating Him'drath more logical
--Fixed an invisible block with Romos (you won't notice this change, and you should be glad) :)
--TELVANNI PLAYERS ARE NOW ALLOWED TO DO THE ENTIRE MOD
--Romos and Chavis will let you sleep at their homes
--A couple of minor graphical adjustments
THANKS TO ALL WHO GAVE FEEDBACK ON THIS MOD. I am working on a new faction involving smugglers and pirates with a friend, and will make it available after playtesting, to ensure I won't have to update it frequently like this one. :)  Thanks again!
UPDATE 1.8
Fixed dialogue problems with Chavis saying Romos lives near Tel Vos instead of Vos.
Fixed lots of prices of magical items so they are more valuable, as I was evidently a cheapskate and the new prices fit in better in the game's scheme.
Fixed problem with Jink's gift to you not having its enchantment.
UPDATE 1.7
Okay. Thanks to Greg D. I have learned of a stinky little error with Romos that you might encounter if you're perceptive like Greg obiously is. So. Here's da update. :)
UPDATE 1.6
Several important changes:
Good news to those who had already finished the main Morrowind quest. You can now continue in the Seekers!
Also changed the conversation with Him'drath so it makes more sense, and I added a topic in Sadrith Mora about her to make her easier to find.
Thanks to Leszek W. for the positive feedback and tips!
UPDATE 1.5
Alright. I am very happy to announce that I changed something I can't mention, but it's good, and more importantly I also enhanced the final quest. For anyone who has not reached the final quest (you'll know it when you get to it), then update to this version. Or if you already finished it, you can update to this version, but you probably won't be able to do it again.
UPDATE 1.4
A couple of things, the first of which I think anyone should read, even people who have never played this mod. Whenever you get an updated mod, you should make sure your PC is not standing in a room that might be affected by that mod. If you load the new version and your PC is in a room with an NPC that is affected by the mod, you will suddenly have two of that NPC in the room. Everytime you load that save, you will get another additional clone of that NPC. I don't know why this is, but I highly recommend that anyone who uses mods be aware of this, so you don't end up with two (or more) NPC clones crowding into one room.
So, Seekers fans, please make sure your last save is outside, or in a place that you are 99% certain would not have any NPCs who were created by my mod or who would have dialogue affected by my mod.
Now, the change in this version: for anyone who has NOT met Jink, update to this version. If you have met Jink and begun his first quest, then I cannot guarantee this mod will work, because it alters that quest. If, however, you have already solved his first quest, then this mod should be fine (but you won't see the changes, since you did that quest already).
UPDATE 1.3
I am proud to announce that I have completely re-worked the quest involving Holden the jester. Now, highly intelligent or highly charismatic characters will be able to finish the quest more easily. In any case, the item-related bug has been repaired, and the entire system for the conversation has been modified to be more fair and more varied depending on the qualities of your PC. I am 99% certain that quest is now totally bug-free. (Crossin' me fingers.)  :)
UPDATE 1.2
It occurred to me that the only way to find out about the Seekers was to just barge into Chavis Lore-Keeper's home (not that that's not standard practice in the game), so I added a "little secret" to Shenk's dialogue. He runs Shenk's Shovel in Caldera.
UPDATE 1.1
Quest involving Holden is now easier, and a lot more fun since my discovery of a special function in the TES. Had I known about it I would have done things this way in the first place. If you go to him now and things still seem like they did before, that's just because you still haven't met the primary requirement, but it's lower now, so keep that in mind.