Morrowind

File information

Last updated

Original upload

Created by

Vandermast

Uploaded by

Muffinwind1

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Safe to use

About this mod

A parody mod about preventing the smuggling of illicit shoes into Vvardenfell. You get to join a new guild for low level players. Go to the house outside Seyda Neen.

Permissions and credits
Conflicts with some preview cells of TR.(adds a island to the south of seyda neen)
Minor conflict with the black queen chronicles.(Use TCL to get to house)
================================================================v1.2.0722======
      TITLE:   The Five Toes Guild
      VERSION: 1.0
      PLUG-IN TYPE:    Adventure/Quest/Town
      BASE FILE(S):    Morrowind.esm, patched to version 1.2.0722
      SUGGESTED LEVEL: 6 or higher
      
      BY:       Vandermast
      CONTACT:  [email protected]
      DATE:     10/09/2002
      WEBSITE:  n/a
-------------------------------------------------------------------------------
   Feel free to email me!  I'd love some feedback!
-------------------------------------------------------------------------------
General Storyline
=================
Down the hill from the silt strider in Seyda Neen sits a house.  Inside the house 
is a strange and mysterious man who needs your help.  Will you give it to him?  
No?  That's some attitude you've got there.  
You may find that there are some surprises in store....
General Instructions
====================
Files Included
--------------
FTG.esp  - Main Plug-in
ReadMe.txt  - This file
Unzip the esp file into the 
Morrowind\Data Files' directory.
From the Play menu, select 'Data files' and make sure 'FTG.esp' is selected.
Modification Information
========================
There shouldn't be any problem with modified NPCs, but I cannot guarantee that 
any of my buildings do not conflict with other mods.  The only building I added 
to an existing town is the shack in Seyda Neen, tucked mostly out of the way.
This plugin was made with patch 1.2.0722 in place.
If you get error messages about that, just load it into the 
Construction Set, Save, and then Exit. That should fix it.
I am not aware of any "bugs" but feel free to report any, or just your 
opinions to  [email protected]