This is a simple mod which sets all skill requirements for all factions to 5 points of both major and minor skills for all ranks.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Ever feel frustrated you can't role play as a stealthy archer in the Imperial Legion? Or a pious barbarian in the Temple? Or an illusionist mage in the Thieves' Guild?
Well fear no more because that's why I made Mercenary Guilds. It's nothing crazy, just a simple construction kit edit. But it allows you to role play whatever sort of character you want in whatever faction you want. It always bugged me that the Legion wouldn't accept archers, or that the Fighter's Guild wouldn't accept literally anyone. That's all this mod does. The faction reputation requirements are still there, though, so you can't fly through faction ranks and all favored skills for all factions are still the same (so if you're at 0 in all of preferred ones then I don't know what to tell you).
That's all there is to it. Let me know if you have any problems.