Overhauls the Balmora, Ald'ruhn, and Vivec Mages Guilds to look more like a Mages Guild.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to the OAAB, TR, and Outlander teams for the assets! And thanks to Ashstaar for the Doors of Oblivion assets (which is where I got those stacks of books from).
Donation Points system
This mod is not opted-in to receive Donation Points
The Mages Guild halls always bothered me, since it seemed very "un-Mages Guild-like". In vanilla, could place a Guild there, and that Guild wouldn't feel out of place.
This mod overhauls the Balmora, Ald'ruhn, and Vivec Mages Guild Halls to give them more personality and make them feel more like a Mages Guild. I left the Caldera and Wolverine Hall Guild Halls alone for compatibility purposes.
Not compatible with BCOM at this time. There is an alternative esp in the downloads file that is compatible with Compatible Redesigned Vivec.