About this mod
Reworks the main quest to add more details, flesh out some themes a bit more, and generally "script doctor" things to the way I would have written the story. Intended for a fresh playthrough, but should play nice with most other mods that don't change the main quest.
- Requirements
- Permissions and credits
MAIN QUEST CHANES (spoiler free)
- Adds a few more quests in the early game to make the world and its conflicts more dynamic
- Adds a lot of dialog options to flesh out some characters I felt deserved a little more
- Expands the third act into something more resembling a war than an afterthought
- Adds a couple optional missions that let the main quest wrap up in minorly different ways
- Buffs late game sixth house dungeons to be more challenging without relying on huge swarms or obnoxious health pools
NOT MAIN QUEST CHANGES
- Modifies some fatigue rates to make combat less clunky and resource management more important
- Tribunal questline is only hooked in after the main quest, where it really belongs. This also means no more dark brotherhood nonsense.
- Lots of minor changes to make the world feel more real, that I honestly forget
I had been keeping this datafile going as I played for years now, but credit to Patrician TV for doing the review that inspired me to finish this up.
Spoiler Walkthrough
- The Main Quest starts in pretty much the same way, Spoiler:ShowBut the puzzle box quest is skipped, with Hasphat just giving you the notes right away.
- After that, Caius sends you off to do other questing, just like before, but now Spoiler:Showhe wants you to reach level 3 AND join the Temple.
- Once you've done that come back to Caius where Spoiler:Showhe'll send you to work for Mehra Milo. Tell her that you work with books.
- You will then get a pretty ambiguous task to Spoiler:Showfind religious texts. You can show several books to either Milo or Caius, but the quest won't continue until you find "an inquiry", which you are most likely to get from a noble or Hlaalu character with high disposition.
- Either character will ask you do Spoiler:Showtrack down the author. There's someone in Suran who has all three letters in the series, which gives you clues to track down the author. Caius will also give you a key to the imperial records in Ebenhart, which can help you figure it out.
- If you still can't figure it out, just go to Spoiler:Showthe Black Shalk Cornerclub. It's pretty much the same story as vanilla.
- Caius' next quest is to Spoiler:Some smugglers in Vivec can give you hints,Showtrack down a smuggler named "Renin Trano"Spoiler:Showbut you want to search in Molag Mar for him. Specifically come to the Nord Smith
- You can meet Trano via multiple ways, Spoiler:Showbut either way he will want escort to Ebenhart. You can use the silt strider, and even if he dies you can talk to Caius and finish the quest.
- A short fed-ex quest ensues, then things progress as per normal main quest up until Spoiler:Showthe hortator quests
- A minor note in the Erabenimsun Nerevarine quest is that Spoiler:Showthe war-lovers have traveled to Molag Mar now, so you need to go there to fight them
- I think the Spoiler:in the Hlaalu Hortator quest is pretty obvious; you just have to keep killing stuff, but it is possible to get soft-locked here.Showsiege
- After Spoiler:there are five new optional quests:Showyou get wraithguard,
- You can get help from each of the great houses, althought Spoiler:ShowHlaalu won't give you the quest until you get keening
- If you sleep you get a new disturbing dream giving a cryptic hint. Spoiler:ShowIf you talk to imperials you will be led to Buckmoth Legion Fort. There's a short quest involving paying 10,000 gold that gives you access to the guards and archers there as followers.
- After Spoiler:go to ghostgate and seeShowyou get Keening,Spoiler:Showthat the ghostfence is now offline there. Go inside and talk to the only NPC left in the temple, which will start a new quest to restore the ghostfence.
- In the final battle Spoiler:there's a lot more magic to dodge, and it's frankly not super-well balanced, particularly since you can be at radically different levels by this point in the game. Either way, you can nowShowwith Dagoth Ur,Spoiler:Showtalk to Dagoth Ur one last time after you destroy the heart.
- After beating the main quest, you can talk to Vivec to start the Tribunal questline. He's now your path to Mournhold. There is no teleporter back to Vvardenfell; you need to either use mark/recall or Spoiler:Showget the mazed band
- Tribunal is pretty much the same, with most changes being simplifying or removing parts that I felt went past challanging and into tedium. Perhaps one day I'll spend more time doing a proper rework of Tribunal...