Morrowind

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Wolfweim

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Wolfweim

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4 comments

  1. Jyggalagpuff
    Jyggalagpuff
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    1. Wolfweim
      Wolfweim
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      Yes, I design my mods to be compatible with any other mod. I don't overwrite original dialogues, and all new topics are unique, so they shouldn't affect the functionality of these mods.
  2. DetailDevil
    DetailDevil
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    Please keep up the good work. The more locations you cover the better this series of mods becomes. For towns you could consider creating dialogue for BCOM NPCs as well. I'll keep an eye out for your mods.
    1. Wolfweim
      Wolfweim
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      Thank you very much for your comment; it greatly encourages me to keep working :)

      I'm currently working on creating dialogues for the NPCs in Balmora. I'm planning to release a first version of the mod in the next few days, which will include a background for all the main merchants, publicans, Fighter's Guild members, and a few other random characters that haven't been covered by any LGNPC mod. Fifteen NPCs in total would be covered with this release. Also, although with less progress, I'm working on Ghostgate and I hope to review possible grammatical and text errors in the Dagon Fel release as well in the next few days. I believe I didn't review it enough before publishing it.

      Regarding mods, I've been considering the possibility of creating dialogues for some of the new cities in Tamriel Rebuilt (those that don't seem likely to be revisited in the near future). As for BCOM, it's one of the mods I'm planning to try in the future, but I haven't installed it in my game yet. It's very likely that when I do, I'll consider creating dialogues for the characters it adds.