About this mod
Corrects the position of 317 misplaced creatures in 222 exterior cells. Not compatible with OpenMW, unless you use the dev version of OpenMW.
- Permissions and credits
This mod is compatible with the current dev version of OpenMW, but not compatible with the current stable version of OpenMW (0.47.0). The incompatibility is because ESP files cannot edit ESM creature data in the current stable version. The dev version addresses this. As such, future stable versions of OpenMW will not be affected by this issue.
For some reason, moving the original creatures of Morrowind is only semi-successful.
kept index, ESP format: Failed.
- tests unsuccessful
- positions were unchanged
new index, ESP format: Works.
- potential compatibility issues due to index renewal
- ESP format may be less forceful than ESM format
kept index, ESM format: Failed.
- tests unsuccessful
- positions were unchanged
new index, ESM format: Works.
- potential compatibility issues due to index renewal
Version 1.1 and 1.2 uses the best solution. If the positions are to be corrected, the creature indexes cannot be kept. (Version 1.0 also doesn't keep indexes, but it's ESP format.)
Version 1.1 was scanned while the rebirth mod was active. Some creature positions were slightly altered to support the Rebirth mod. (Not required)
If you don't have the rebirth mod, creatures will be corrected normally.
If you do have the rebirth mod, extra creatures may seldomly show up in new places. The extra creatures are ones that are deleted by rebirth, and also corrected by my mod. This is why the extra creatures are sparse.
If you have some other mod that changes the landscape a lot, it could potentially cause some creatures to be under terrain again.
I made this mod ESM because it could only help, and it doesn't hurt anything. If you do prefer ESM format for this, take note that Rebirth also deletes monsters, then places their own, without using the ESM format.
Also, more cells are affected now. I think it's due to me being more picky about walking creatures being high in the air, and from incidentally moving creatures into new cells.
Version 1.2: 320 misplaced creatures in 224 exterior cells.
Versions 1.0 and 1.1: 317 misplaced creatures in 222 exterior cells.