About this mod
Adds the Blades’ secret Headquarters - basically a guildhall - in a (not so big) system of caves under Balmora, fort Moonmoth and Caldera. You’ll get access to it after you become a Novice.
- Permissions and credits
- Changelogs
The mod adds the Blades’ Headquarters in a (not so big) system of caves, ideally in the space under Balmora, fort Moonmoth and Caldera. You’ll get access to it after you become a Novice. I tried to be as lore-friendly and plausible as possible.
Here’s a list of its features.
°Built in the caves discovered during the fort’s construction, the hideout has various entry points, all connected by tunnels (or flooded caves):
- A cellar under Caius’ home
- A tunnel connected to Tyermaillin’s and Rithleen’s building (the two members of the Blades who live near Caius)
- The hills over Balmora (the place where you end up if you “coc Balmora”, just above Caius’ house)
- Fort Moonmoth’s dungeons
- The house of Surane Leoriane (blade’s agent) in Caldera
- The Odai river
Every entry point is hidden behind a moving wall\stone (whose mechanism usually has a trigger nearby).
In building these connections, I tried to balance realism and ease of use - rest assured, you won’t actually walk all the way from Caius’ House to Moonmoth.
Great care has been taken in hiding the main hall. If you're having problems getting inside...
°Caius has a new, redoran-styled oven, complete with a chimney over his house. Amazing, I know.
°A functioning imperial shrine dedicated to Talos and fallen Blades’ members hosts regalia that can teleport you back to the place (freeing mark and recall) plus a couple of (not so strong) throwbacks to Oblivion.
°A suite, reserved for high profile guests, is included in the hideout. At lower ranks the room will be precluded to you (unless you find a way in, obviously).
The suite has some vintage Flin and Cyrodillic brandy, slightly better versions of the original counterparts.
°The hideout has a working supply chest for members of the Blades, plus some starting equipment for almost any type of character – nothing too imbalanced (maybe a skill book or two), just something someone fresh out of Seyda Neen could use. A fully loaded larder complements the headquarters’ “sort-of bunker” nature.
°Every cointainer has a capacity of 5000, for all your hoarding needs.
-Balmora, Caius Cosades’ House || I added an oven in one of the room’s corner, plus some items (should be compatible with everything that doesn’t touch the room’s structure or the original furniture)
-Balmora, Tyermaillin’s House || added a trapdoor
-Moonmoth Legion Fort, Interior || added a room and some stairs, changed a wall of the original cell
-Caldera, Surane Leoriane’s House || added a room, changed a wall of the original cell
-Balmora (-2,-2 I think?) || I added the entrance to Caius’ Cellar right outside of Caius’ House, plus a chimney in one of the house’s corner (should be compatible with everything that doesn’t extensively modify the house’s structure). I also added a door and a rock in the place where you end up if you “coc Balmora”
-West Gash Region (-2, -1) || Added a door and a rock where the Odai “ends” in a little lake
°Actors changed by the mod:
Caius Cosades gets some new topics to give you access to the hq and explain a bit of the lore behind it. It’s mainly flavour text – if you have a mod that overwrites his dialogue making mine not reachable, there is a spare key in his room – available to blades’ novices - that can open most of the hideout’s doors. It's...
The suite and the related tunnels have a separate key. It's...
2) Activate the .esp
The .esp has been cleaned automatically with TES3CMD & manually with the Enchanted editor. I hope there's nothing dirty left.
Let me know if you find incompatibilities, I’ll add them here.
The screenshots have been taken with some replacers, so YMMV.
°Given the placement of the cellar’s entrance (near Caius’ door), I’m certain it will be incompatible with one Balmora mod or the other. Just let me know and I’ll try to come up with a compatibility version.
Thanks to Abot & Eldax for trying to help me with the moving curtains’ script.