Morrowind

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johnnyhostile

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johnnyhostile

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About this mod

Patches to fix things for the Total Overhaul mod list on Modding-OpenMW.com.

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Patches to fix things for the Total Overhaul mod list on Modding-OpenMW.com.

Credits
Author: johnnyhostile
Special Thanks:

And a big thanks to the entire OpenMW and Morrowind modding communities! I wouldn’t be doing this without all of you.

Patch Descriptions

01 Redaynia Restored+Mushroom Tree Replacer Patch

Fixes the placement of a mushroom tree for Redaynia Restored by Reizeron and Mushroom Tree Replacer by PeterBitt. Also deletes a floating sack.

Works with
:

  • Morrowind.exe/MGE-XE/MWSE: Probably
  • Rebirth: No

02 BCOM+Imperial Towns Revamp Patch

 Supports BCOM version: 2.9.4 or newer

Fixes the placement of a cartwheel object for Beautiful Cities of Morrowind and Imperial Towns Revamp.

Works with:

  • Morrowind.exe/MGE-XE/MWSE: Probably
  • Rebirth: No

03 UvirithsLegacy+TR Patch

Fixes compatibility between Uvirith's Legacy and Tamriel Rebuilt by deleting several objects that conflict with newer TR versions. Made for this version of the UL+TR patch.

Works with:

  • Morrowind.exe/MGE-XE/MWSE: No; the UL+TR plugin it's patched for was made for OpenMW and may not work with this platform.
  • Rebirth: No

04 Kogoruhn - Extinct City of Ash and Sulfur+ROHT Patch

THIS PATCH IS TEMPORARILY UNSUPPORTED!

Provides compatibility between Kogoruhn - Extinct City of Ash and Sulfur and Rise of House Telvanni by disabling various objects when a certain
plot point has been reached.

Works with:

  • Morrowind.exe/MGE-XE/MWSE: Probably
  • Rebirth: No

This patch is also featured on the Kogoruhn - Extinct City of Ash and Sulfur mod files page!

05 Dynamic Distant Buildings+BCOM Patch

 An edited version of the HM_DDD_Ghostfence_v1.0.esp plugin from Dynamic Distant Buildings for OpenMW that supports Beautiful Cities of Morrowind.

NOTE: This replaces the HM_DDD_Ghostfence_v1.0.esp plugin from Dynamic Distant Buildings for OpenMW and is meant to be loaded instead of it!

NOTE: The BCOM+GhastlyGG+DynamicDistantBuildingsPatch.esp plugin has already been cleaned! Some tooling (TES3CMD) may want to delete two fence records that it thinks are dirty. They look dirty, but they are not. If you clean those out this plugin will be broken!


Works with:

  • Morrowind.exe/MGE-XE/MWSE: No; dynamic distants are not supported as a feature on this platform and the one script this patch provides has not yet been compiled
  • Rebirth: No
  • Anything else that edits the related Ghostfence and/or Ghostgate cells: Most likely no, for example I would not expect this to work with the standalone GG Fortress mod.

06 OAABShipwrecks+RRBetterShipsnBoats

Provide compatibility between RR Mod Series - Better Ships and Boats and OAAB Shipwrecks as well as a second plugin that supports OAAB Shipwrecks and Justice for Khartag - merged plugin.

Works with:

  • Morrowind.exe/MGE-XE/MWSE: Probably
  • Rebirth: No

07 NordicDagonFel+RRBetterShipsnBoatsPatch

Provide compatibility between RR Mod Series - Better Ships and Boats and Nordic Dagon Fel.

Works with:

  • Morrowind.exe/MGE-XE/MWSE: Probably
  • Rebirth: No