Morrowind
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Created by

Rev Elevenclaw

Uploaded by

ReverendFelix

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About this mod

Find the original mod here; https://www.nexusmods.com/morrowind/mods/52486?tab=description

Requirements
Permissions and credits
This is a fix of Wob000032's original Clockwork Merchant mod.

The mod had some serious dialogue issues to be fixed. So... I fixed them, and also took some creative license to streamline the character dialogues a bit. Also, a lot of people pointed out that Sotha Sil had literally nothing to do with the inception of dwemer automatons. On that note, I made an alternate lore friendly verminous fabricant version(LF). You'll find the new merchant in relatively the same spot, in the alley behind the Balmora Mages Guild. I added a couple of objects to the sales inventory, including a custom keepsake we all wanted.

Enjoy!!!

Requirements;
Morrowind
Bloodmoon
Tribunal

Installation;
The file includes two esp's that contain identical records, so they are mutually exclusive. Pick either the not lore friendly(NLF) one that keeps the merchant a dwemer sphere, or the lore friendly(LF) one. Then just drop it in your data files, click the box on your favorite mod organizer, and deal with your load order. Good to go!

Load order is relatively unimportant in this case. Put it where Mlox tells you to, I suppose. If unsure, place it near the bottom. Merging is not really necessary, as it contains no real merged need.

Permissions;
The original mod has open permissions. Clause; credit given.
I'm providing the same, open permissions provided credit is given where it's due.

Credits;
Wob000032, for the original mod.
Myself, (Rev Elevenclaw) for this revision.
Bethesda, for our love/hate relationship.
The entire TES modding community for obvious reasons.

Tools used;
Wrye Mash
Mlox
CSE
MWEdit
TES3View
Enchanted Editor
Notepad++
7zip
Nifskope

This mod is clean, stable, fully tested, and, inherently conflict free.* If you encounter any issues just let me know.

*(Any mod drastically changing the exterior of Balmora, may require relocating the merchant in the cs.)

I'd like to say thank you to FIMzzZzz. Your help on The Nexus Forums made this mod within my ability to finish.

Special shout out to my wife, for loving me no matter what!