Find the original mod here; https://www.nexusmods.com/morrowind/mods/52486?tab=description
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Donation Points system
This mod is opted-in to receive Donation Points
This is a fix of Wob000032's original Clockwork Merchant mod.
The mod had some serious dialogue issues to be fixed. So... I fixed them, and also took some creative license to streamline the character dialogues a bit. Also, a lot of people pointed out that Sotha Sil had literally nothing to do with the inception of dwemer automatons. On that note, I made an alternate lore friendly verminous fabricant version(LF). You'll find the new merchant in relatively the same spot, in the alley behind the Balmora Mages Guild. I added a couple of objects to the sales inventory, including a custom keepsake we all wanted.
Enjoy!!!
Requirements; Morrowind Bloodmoon Tribunal
Installation; The file includes two esp's that contain identical records, so they are mutually exclusive. Pick either the not lore friendly(NLF) one that keeps the merchant a dwemer sphere, or the lore friendly(LF) one. Then just drop it in your data files, click the box on your favorite mod organizer, and deal with your load order. Good to go!
Load order is relatively unimportant in this case. Put it where Mlox tells you to, I suppose. If unsure, place it near the bottom. Merging is not really necessary, as it contains no real merged need.
Permissions; The original mod has open permissions. Clause; credit given. I'm providing the same, open permissions provided credit is given where it's due.
Credits; Wob000032, for the original mod. Myself, (Rev Elevenclaw) for this revision. Bethesda, for our love/hate relationship. The entire TES modding community for obvious reasons.