Morrowind
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Phoenix Rime

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PhoenixRime

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About this mod

Add Summon Dremora Lord spell that summons a Dremora Lord to fight at the caster's side for 60 seconds.

Permissions and credits
The player can now summon a Dremora Lord for 150 mana. The spell is sold by Felen Marion.
Unfortunately, the ability to add summoning spells in the game is severely limited. With all the expansions, only two slots remain free. Therefore, there are three versions of the plugin in the archive, which are completely identical in operation. Use only one of them!The first two (Crtr04 and Crtr05) occupy the last free slots, called "Creature 4" and "Creature 5". This option is suitable for those whose build no longer contains added summoning spells or contains one in another free slot.
The last one (CntrnSphr) replaces the Summon Centurion Orb effect. It is only used in Dwemer Animunculi (120 seconds for 75 mana). This spell is obtained by the player after reading Secrets of the Dwemer Animunculi, which is located in the Galom Deus Observatory. The modification does not change the book itself and the quest "Fortress (Telvanni)" associated with it. Just when reading, the player will no longer receive the spell.It usually does not benefit the player (well, maybe for the first time, look at your rolling ball), since the summoned creature is quite weak by the time it is received. In addition, this summoning effect is not available for enchanting and casting spells. From the point of view of the lore, it is even worse, the centurion sphere is just a machine. The player, as it were, creates it and does not call it from Oblivion.
But the compatibility of this version of the plugin is close to 100%. I don't think there are plugins that change this magical effect.
Important: If this plugin variant was installed after obtaining the Dwemer Animunculi spell, it will remain in the game and will summon a Dremora Lord for 120 seconds for 75 mana. I deliberately did not remove it for better compatibility. You can test the add-on with it, and then delete it.

Compatibility:
Only Morrowind.esm required. The plugin is clean.
This mod works on vanilla engine, including MGEXE (MWSE is not required) or OpenMW (recommended).