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Kellborn

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Kellborn

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5 comments

  1. RussianPlant
    RussianPlant
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    Is this compatible with M02 and/or OpenMW? Can't seem to get it to do anything.
    1. Kellborn
      Kellborn
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      I believe OpenMW has some differences when it comes to this sort of stuff, but I don't see why it wouldn't work as long as the weapon sheathing option is enabled in the launcher (advanced->visuals->animations).
    2. XxCanaganxX
      XxCanaganxX
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      I would assume so as well, but I think OpenMW does do a few different things after I've done a bit of troubleshooting. The best case scenario I can get (on my heavily modded setup mind you) is the mod doesn't do anything. I've got Weapon sheathing working on my setup -- even your better shaped claymores works with the mod on OpwnMW -- and trying to put this mod's mesh in the normal subfolder setup does nothing. (Data/Meshes)

      I tried putting it into the OpenMW subfolder setup for Weapon Sheathing where I found duplicate named meshes (xbase_anim_sh.nif) in three seperate folders and each different finagling attempt resulted in the claymores acting like vanilla weapons; ie not being visible when sheathed.

      I do find it really weird though as it's just a mesh and not scripting that needs MWSE or anything. I dunno, might just be a weird OpenMW "bug" for now as my settings are set to true for sheating and alternative anims in the .cfg file and all the subfolder setups are correct -- even done raw-dog manually.

      I might go off one day and just install a completely fresh separate installation just for testing; will edit my comment if'n I do.
    3. Imadude
      Imadude
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  2. KaptainCnucklz
    KaptainCnucklz
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    Thanks! Kind of surprised that this wasn't an MCM setting in the original mod.