About this mod
This mod will overhaul both the races and the skills. Some will be drastic changes, some will be slight reworks. But most of all: I hope these will be; satisfactory, fun and overall quite logical, as potential close to both vanilla and the lore.
- Requirements
- Permissions and credits
- Changelogs
- Donations
((A note, to not waste your time before I do start: This is for OpenMW. I do not know if omwaddon's are compatible with vanilla and vice versa, but I thought I should say this pre-hand, you can try to. but i can't guarantee that it'll work))
Also shout-out to the original picture (and for being the only good arena poster picture around that wasn't completely pixelated to all hell):
https://www.deviantart.com/spartan22294/art/Oblivion-The-Arena-poster-811326233
Did you ever want a Racial overhaul that makes what you play matter and not only matter here, but also feel rather unique all at the same time; be relatively more loreful?
Did you also ever want a skill overhaul that better reflects their respective attributes? ((lmao, a mage attribute for a thief skill))
Have you ever wanted your orc's to be dumb and hated, but yet; be a mighty enduring powerhouse with his axe?
Have you ever wanted your High-Elf's to be the true physical glass-cannon, master of the arcane arts?
Have you ever wanted your Lizard's to be truly amphibious?
Have you ever wanted your Cat's to be truly feline?
Did you ever go to the effect of: ""Aw gee wizz, Rick. I sure wish, I had better descriptions for some races and Artistic in depth descriptions for others.""
Did you ever want to feel like you've punched something and been punched at?
Did you ever use a racial power in the past, only to go: ""That sure was powerful alright ((that mere 5 seconds for 5 points in command))"" or ""Well, that was nice. Never to use it once again in the playthrough after you have used it that one time""
Tired of Grinding them skills
If you ever said Yes: to one of these. then this mod is for you. if you said yes to every single one of these: then this mod is definitely for you.
The many Goals of this mod: Was to sculpt the play-style in certain directions of the races. To dissuade some races from certain skills/classes, while persuading some races to go down certain skills/classes that they would excel at. I wanted the skills (and the races) to actually mean something, to have a real impact on the way you play and to make it feel, that some races truly excelled or did pitifully at said X (Like for example: The Bosmer at archery and the ability to befriend nature with ease at awhim or the Orc's being a true warrior race, whose really only good for/far exceeds in fightin') I always wanted to also add another layer of challenge to encounters. To think strategically about certain locations that I would go into and what tactics I should use against those in them. I was tired of slicing and dicing, orcs with near ease like the other races or Ko'ing the redguards with once again ease just like everyone. I also wanted to promote the usage of other skills/items in combat rather than simply using X or *maybe* Y.
The specific changes:
(Edit: 2024-02-21, roughly-outdated. Please re-read V5.5's description
Hand to Hand damage has been overhauled to do massive health damage when ko'ed and do more fatigue damage overall
The Argonian's get 100%'s immunities in Paralysis, Poison and Disease, get a 25% to fire resistance. can passively breathe underwater,
Dunmer get a 100% resist fire and 50% weakness to frost. their power always succeeds and is now a spell. (Like all racial powers, some former special powers. have been turned into spells that cost 0 to cast)
Nord's are 100% immune to frost
Wood-elfs get a 0 cast spell that makes creatures their friends and allies to aid them in combat virtually till they die/expire.