Changes a number of game setting to make it much harder to accumulate Gold.
I always found that Gold quickly became meaningless in Morrowind. Why would anyone think twice about paying 20 Gold for a Silt Strider when they have tens of thousands in their pockets? This mod makes the game a lot more challenging by making Gold much more valuable.
Here are the specific changes I have made:
- x2 Enchantment cost
- x2 Training cost
- x5 Travel cost (Mage Guild and Silt Strider)
- Crimes now result in larger bounties:
- Trespassing: 200
- Pickpocketing: 500
- Theft: 2 x [item value]
- Assault: 1000
- Murder: 3000
- Thieves' Guild discount for clearing your bounty reduced by 50%
- Home-made potions are worth 50% less
- Merchants will offer 50% less when buying items
- Merchants take 3 days to restock their Gold
- Merchants' dispositions will drop by 2 when an offer is refused
The readme also describes how to customise these values.
Reuploaded from Morrowind Modding History.
I always found that Gold quickly became meaningless in Morrowind. Why would anyone think twice about paying 20 Gold for a Silt Strider when they have tens of thousands in their pockets? This mod makes the game a lot more challenging by making Gold much more valuable.
Here are the specific changes I have made:
- x2 Enchantment cost
- x2 Training cost
- x5 Travel cost (Mage Guild and Silt Strider)
- Crimes now result in larger bounties:
- Trespassing: 200
- Pickpocketing: 500
- Theft: 2 x [item value]
- Assault: 1000
- Murder: 3000
- Thieves' Guild discount for clearing your bounty reduced by 50%
- Home-made potions are worth 50% less
- Merchants will offer 50% less when buying items
- Merchants take 3 days to restock their Gold
- Merchants' dispositions will drop by 2 when an offer is refused
The readme also describes how to customise these values.
Reuploaded from Morrowind Modding History.