Morrowind
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Danjb

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Danjb

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About this mod

Makes it much harder to accumulate Gold.

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Changes a number of game setting to make it much harder to accumulate Gold.

I always found that Gold quickly became meaningless in Morrowind. Why would anyone think twice about paying 20 Gold for a Silt Strider when they have tens of thousands in their pockets? This mod makes the game a lot more challenging by making Gold much more valuable.

Here are the specific changes I have made:

 - x2 Enchantment cost
 - x2 Training cost
 - x5 Travel cost (Mage Guild and Silt Strider)
 - Crimes now result in larger bounties:
    - Trespassing: 200
    - Pickpocketing: 500
    - Theft: 2 x [item value]
    - Assault: 1000
    - Murder: 3000
 - Thieves' Guild discount for clearing your bounty reduced by 50%
 - Home-made potions are worth 50% less
 - Merchants will offer 50% less when buying items
 - Merchants take 3 days to restock their Gold
 - Merchants' dispositions will drop by 2 when an offer is refused

The readme also describes how to customise these values.

Reuploaded from Morrowind Modding History.