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Changes a number of game setting to make it much harder to accumulate Gold.
I always found that Gold quickly became meaningless in Morrowind. Why would anyone think twice about paying 20 Gold for a Silt Strider when they have tens of thousands in their pockets? This mod makes the game a lot more challenging by making Gold much more valuable.
Here are the specific changes I have made:
- x2 Enchantment cost - x2 Training cost - x5 Travel cost (Mage Guild and Silt Strider) - Crimes now result in larger bounties: - Trespassing: 200 - Pickpocketing: 500 - Theft: 2 x [item value] - Assault: 1000 - Murder: 3000 - Thieves' Guild discount for clearing your bounty reduced by 50% - Home-made potions are worth 50% less - Merchants will offer 50% less when buying items - Merchants take 3 days to restock their Gold - Merchants' dispositions will drop by 2 when an offer is refused
The readme also describes how to customise these values.