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MrZer0

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PaulZer0

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54 comments

  1. lelimule
    lelimule
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    Ok, i find a trick for the pb of the drowing bar always empty. We have to edit mygui/openmw_hud.layout .
    I can't put the code here, it doesn't work. I put it here:
    https://ti1ca.com/frsqc9cu-trick.html.html
    1. Oblib
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      I must have made a mistake, it simply removed mine ^^
      ( I’m ok with that for now thought, I play waterbreathing argonian ! )

      We’re talking about those lines, yes ? I'm pretty sure, but I don’t have the last </property>
      And my resolution being 1980×1080, note 1 & 2 could be 1100 & 1064 ? Maybe screwed the indentation ?
      Spoiler:  
      Show


    2. lelimule
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      Yes this is those lines. Watch out to put the "DrowingFrame" line below the "Property" line, like i show in my trick.html file. You just have to copy-paste my 3 lines, and replace note1 and note2 with your values; yes 1100 and 1064 are ok for you.
    3. Oblib
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      So, the three lines are removed, right ? And switched for the three new ones ? And I need to respect your indentation ?
      I’ll make more tries if needed, for now, since I don’t need it, I admit I’ll keep it that way ^^

      Thanks much for your answer !
    4. lelimule
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      Right!
      For the indentation it doesn't matter, but the lines order yes!
    5. Oblib
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      Started a new game without an argonian, so, finally, I had to fix it ^^ 
      The issue was from the values, I needed smaller ones, I suppose it’s because I use a 1.75 UI scale !?
      Anyway, after trials and error, I finally have what I want ! And the breath bar indeed does was it should ! ^^ Thanks much !
    6. lelimule
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      Ah! the "scaling factor"; i didn't know that! I imagine this is the cause. I will test that when i'll come back to home in a few days.
    7. Oblib
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      Yes I think too, and well, it has to be that ! Or else I really don’t see what ^^ 

      Spoiler:  
      Show
      May I ask something else ?

      I tried to modify something, but I don’t understand enough what is what, so my trial and errors never got me quite where I wanted…
      Shown in picture : I’d like bigger spell / weapon icons ! (Maybe not as big tho lol) I can move / resize anything as I want, but those icons ! They always get messed up. (If it’s a chore, just forget it ^^  I enabled the notification for the weapon / spell, so I survive very fine as it is ^^)

      Spoiler:  
      Show
    8. Marginalz
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      Quais seriam os valores da nota 1 e 2 para uma resolução 1520x720?
    9. TheRedPartyhat
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      Are you guys able to show exactly what needs to be fixed? Would love for this mod to work.
  2. lelimule
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    There is a bug with new versions of OpenMW 0.49: bar progress skins disapear.
    A solution seems to remove openmw_hud_energybar.skin.xml and openmw_progress.skin.xml from this mod.
    1. MaiqTellstheTruth1
      MaiqTellstheTruth1
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      I'll one up you with this mod breaking altogether on 0.49 (revision 5715e6428a). Doesn't seem to be working at all, unfortunately :s

      edit: Nevermind. My issue was with OpenMW Player; i forgot to refresh the Data list so SkyHUD's files weren't loaded by OpenMW.
    2. LeavingUndad
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      I can confirm it, the skins for the main HUD bars (magicka/health/fatigue) simply disappear and the bars just turn black with the latest OpenMW dev. 0.49 build. Removing the mentioned *.xml files fixes the issue, but also reverts all changes inside those *.xml files back to vanilla. The most obvious of which is that the color of the small cast chance bar (which is under the magicka bar) becomes vanilla red instead of the intended light blue.

      @the author Could you please update the mod, so we don't have to use such extreme chirurgical methods as to cut the entire *.xml files and loose some mod's features?

      EDIT: Well, I thoroughly compared these two *.xml files with their equivalents from OpenMW dev. 0.49 and edited the latter ones so that they have now changes from the mod in the updated lines. Here is the result: Google Drive. I've tested it a bit and it works fine with OpenMW dev. 0.49 in my game.
    3. TheRedPartyhat
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      Unfortunately this fix doesn't work. Using OpenMW 0.49 RC5.
  3. TheRedPartyhat
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    Doesn't work for me on OpenMW 0.49 RC5.
  4. MrFreeMan2024
    MrFreeMan2024
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    Getting a puprple Icon for Crosshair I DL both Version and used the Textures , but still not working any solutions ? 
  5. shinino
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    Is there an easy way in the .layout file to increase the size of the minimap window?  

    I'm guessing in this section:

    <!-- Map box -->
            <Widget type="Widget" skin="" position="159 13 129 129" name="OBox" align="Right Top">
                <Widget type="Widget" skin="HUD_Box" position="0 0 129 129" align="Center">
                    <Widget type="ScrollView" skin="MW_MapView" position="2 2 126 126" align="Left Bottom" name="MiniMap">
                        <Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="Bottom Left" name="Compass">
                            <Property key="ImageTexture" value="textures\compass.dds"/>
                        </Widget>
                        <Widget type="Button" skin="" position_real="0 0 1 1" name="1Button" align="Stretch">
                            <Property key="Depth" value="10"/>
                        </Widget>
                    </Widget>

    But I'm not sure if it's the 126 126 that I'd want to change (and the 129 129 as well) or not.
    1. lelimule
      lelimule
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      You have to change 3 lines:
      Example, if you want to add 100 to the x and y size:
              <Widget type="Widget" skin="" position="59 13 229 229" name="OBox" align="Right Top">
                  <Widget type="Widget" skin="HUD_Box" position="0 0 229 229" align="Center">
                      <Widget type="ScrollView" skin="MW_MapView" position="2 2 226 226" align="Left Bottom" name="MiniMap">
  6. aeon2927
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    I'm interested in 0.47 version =)
    And instructions how to install it
    1. PaulZer0
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      OK, I've already added the necessary files to download) Instructions: the contents of the archive should be placed with the replacement of files in the client folder
    2. aeon2927
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      Thanks. Everything works fine =)
    3. Probablyapker
      Probablyapker
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      These instructions are unclear, unsure where to unpack what files into what exactly. 1: client folder - does this mean OpenMW or Morrowind file directory? 2: Which files go where and where do I unpack them. I can't get this to work.
  7. Bardock7132
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    Hey, I noticed you have the Dark UI (the red one) but i thought it was incompatible with openMW. could you tell me how you got it working please?
  8. Oblib
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    Fantastic indeed ! And customizable. It’s lovely, thanks much.
    I agree with the other requests, and If I may add mine, it would be a clock !
  9. superliuk
    superliuk
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    it's possibile increase bars scale? 
    1. Oblib
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      Would be very nice if we could upsize the HUD without upscaling the whole UI ! 
      If the map could be bigger also. Is it already bigger than vanilla, right ?

      Edit: Well, it’s very customizable, from modifying the code directly. Kindof laborious though ! ^^
      I managed to do most of what I wanted, just miss some other things I did not find how.
      Spoiler:  
      Show
  10. lelimule
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    Bravo!!
    I changed your crosshair with a moon and star crosshair; perfect.
    1. PaulZer0
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      I'm really glad you liked it)
    2. deleted124469488
      deleted124469488
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      Hi do you have a crosshair only a star ? I have a crosshair moon and star! But all I need is a star without a moon...
    3. lelimule
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      Hi do you have a crosshair only a star ? I have a crosshair moon and star! But all I need is a star without a moon...

      Take this crosshair.dds.star:
      https://ti1ca.com/fx3yl2uu-crosshair.dds.star.html
      and rename it to crosshair.dds .
      If you don't like this star, take GIMP or another image editor, and modify this crosshair.dds as you want.
    4. deleted124469488
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      thank you very much!)Do you happen to have a mod that adds an aku-aku mask from a crash bandicoot to an ashlander yurt?
    5. lelimule
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      Unfortunately not. £:^)
    6. ShySimmer
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      I did the same, but the cursor is massive. Not sure how to make it smaller like it would be pre-Skyhud install?
    7. lelimule
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      I did the same, but the cursor is massive. Not sure how to make it smaller like it would be pre-Skyhud install?
      You have to resize the canvas/layer/image. Do you try the crosshair.dds.star file above? I already resized it.
    8. ShySimmer
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      I tried the one you linked, that works.

      But the one I'd like to use the moon & star crosshair downloaded from nexus. The one that turns red/has an indicator for stealing too. (which is what the first commenter is using too, I assume). I'm unsure of how to resize it, would you mind explaining it?

      P.S Thank you for your mod, either way.
    9. lelimule
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      It is not my mod... £:^)

      To have the crosshair turn red, go to OpenMW Launcher - Advanced - Interface - Show owned objects - and choose Crosshair.

      To resize, i used GIMP. I resized the  moon & star crosshair (target.dds) image from 32x32 to 128x128 pixels. Then i resized the canvas (the transparent frame) from 128x128 to 256x256. Then "flatten the image" and re-export it in the same file to keep the same format.
    10. ShySimmer
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      Thanks for the explanation, though it's still massive no matter if I resize it to 32, 64, 128 etc. I tried to copy what you did to the star but it seems it wants to retain the larger size. Flattening makes the background white for some reason, it didn't affect the size of the crosshair.

      And ah, I mean your edit. Although I suppose it's not technically a mod :p I just love having that crosshair.

      Everything else in SkyHud is amazing and @PaulZer0 both thanks and hope to see more from you :3
    11. lelimule
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      I think you missed something.
      Take this already resized moon and star cursor:
      https://ti1ca.com/lgucelrz-crosshair.dds.moon_and_star.html
      Rename it to crosshair.dds and it should work for you (it works for me).
    12. ShySimmer
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      That works wonderfully, thank you. Not sure which step I messed up, usually i'm able to edit things fine but i'm completely new to GIMP lol.