All the import does is copy the config files to or from the MO2 profile folder. Unless the files are readonly or there's a permission issue for whatever reason, it'll just do it.
The dummy esp files aren't used actually enabled at any point, so it shouldn't matter. When the game is launched, they're swapped out for the actual plugin, the dummy is purely so something gets listed in MO2!
Yeah thought so much. I would still update this if possible, as I noticed it will be harder and harder to find the actual warnings. For example I currently have 77 dummy plugins reported.
UPD: Resolved everything, user error. Doesn't work, in owm launcher load order is messed up and instead of owmscripts are esp counterparts activated. Managed it, now the other problem. What should I do with delta plugin? It's asking for plugins that's not in there anymore, problem is I cannot see which ones it needs, since list is too long and it goes out of the screen
This is a great tool. But the new version is not working for me. When I try to launch openmw.exe through MO2 with 2.0.1 installed, nothing happens. It works fine under 1.0.2. Any ideas or is there something I'm doing wrong?
Edit: actually I'm on a dev build of MO2 I had installed for Starfield support, that could be the issue. version 2.5.3dev2.
Is there any way to more quickly edit the openmw.cfg and settings.cfg than to go through the openmw player ui? having to copy over every single weather thing seems excessively tedious
NVM! little convoluted but what about modding Morrowind isn't. Export with OpenMW Player, copy and paste the batch changes inside the cfg's, save, IMPORT with OpenMW Player.
Where can i undo this aahashashash I runied everything ;-; Now i have a mix of the other "mod organizer to openmw" and i can't play I have duplicates of everything, and i can recognize the one this program added as they have a description, but i don't know where to delete them
I don't understand what you're saying here? With this, you just run openmw through MO2 and it uses its own config that gets generated every time your mod list changes. Duplicates of what?
Basically, how do i undo the changes that your program adds. it's probably in some morrowind or openmw config file?
I used other mod to do this (i believe they do the same thing) and i have two of each mod in my content list, like: HitAndMissIndicators.omwscripts HitAndMissIndicators.omwscripts.esp (your program added this one) (i was dumb by using the two programs at the same time)
EDIT: I read the documentation and fixed it, sorry :)
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For support and/or help, please check the dedicated Discord server for my mods and/or the Documentation website.
The export is just for if you want to return to the OpenMW launcher instead.
"This plugin has a header version of 1, which is less than the game's minimum supported header version of 1.2."
Probably doesn't matter, but thought to report anyway.
When the game is launched, they're swapped out for the actual plugin, the dummy is purely so something gets listed in MO2!
Doesn't work, in owm launcher load order is messed up and instead of owmscripts are esp counterparts activated.
Managed it, now the other problem.
What should I do with delta plugin? It's asking for plugins that's not in there anymore, problem is I cannot see which ones it needs, since list is too long and it goes out of the screen
Edit: actually I'm on a dev build of MO2 I had installed for Starfield support, that could be the issue. version 2.5.3dev2.
I runied everything ;-;
Now i have a mix of the other "mod organizer to openmw" and i can't play
I have duplicates of everything, and i can recognize the one this program added as they have a description, but i don't know where to delete them
it's probably in some morrowind or openmw config file?
I used other mod to do this (i believe they do the same thing) and i have two of each mod in my content list, like:
HitAndMissIndicators.omwscripts
HitAndMissIndicators.omwscripts.esp (your program added this one)
(i was dumb by using the two programs at the same time)
EDIT:
I read the documentation and fixed it, sorry :)