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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
See License file.
File credits
ptmikheev. Me. Adapted from https://gitlab.com/ptmikheev/openmw-lua-examples/-/tree/master/AdvancedCamera See LICENSE about reuse and modification and sharing, etc.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3
Implemented Bodz's wobble effect to shader, scaling differently based on your missing hp, mag, or ftg. Configurable.
Version 1.2
Deleted extraneous debug line that caused the script to fail.
Version 1.1
Added shader adapted from Urm's Joy of Screenshotting Charcoal Painting shader.
Version 1.0
Initial release.
Sol's Daggerfall Dungeon Map For OpenMW 0.48.0+
Note: This mod requires your in game post-processing to be enabled.
[RECOMMENDATIONS] This can be paired seamlessly with my other OpenMW 0.48+ Lua mods, but probably won't be included in my full Timed Directional Combat modpack. It's more of a standalone thing. That being said, I totally also recommend the modpack.
[DESCRIPTION] Hit "Ready Spell" + "Activate" simultaneously, and you'll trigger free cam mode. Jump to move up, sneak to move down. Hit the same keybind to end it early. Camera speed scales with your speed. Every 10 seconds, your health, magicka, and fatigue will be drained based on your Mysticism, Willpower, and Endurance, respectively. Train up the skill and attributes to reduce the drain effect. If your magicka or fatigue run out, the effect will end early. If your health runs out, you will die.
[INSTALLATION] Unzip the mod subdirectory wherever you put your mods, or on a datapath listed in openmw.cfg (default Windows location C:\Users\...\Documents\My Games\OpenMW), and check the checkbox in OpenMW Launcher > Data Files > modNameHere.omwscripts