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CosmicCrisis69

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CosmicCrisis69

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About this mod

Tired of an empty fatigue bar even on a high level character?
Reduces the fatigue cost of movement, but increases the fatigue cost of combat. Nothing too drastic.

Permissions and credits
Changelogs
*** First of all, the credit is due to wakkosami for their Movement Fatigue Halved mod, which provided me with the inspiration and fatigue regen formulas that helped me make this mod. In fact, this is technically just a modified version of theirs. Thanks wakkosami! ♡
Mod image by u/wabuilderman on r/Morrowind. ***

Mod Description
Fatigue in Morrowind affects NEARLY EVERYTHING. You should not have to gulp a restore fatigue potion before buying from a vendor because you walked down the street to his shop. At a high enough level, you should be able to hitchhike to the next city and have enough fatigue to hit a pesky cliff racer on the way. So I have reduced the fatigue drain from running, sneaking, and swimming by approximately a third.

Specifically, I changed:
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fFatigueRunBase= 5 to 3.5
fFatigueSneakBase= 1.5 to 1
fFatigueSwimRunBase= 7 to 5
fFatigueSwimWalkBase= 2.5 to 1.75


On the other hand, engaging in combat or parkour SHOULD leave your character tired. And I don't want restore fatigue potions/spells to become obsolete. So I have increased the fatigue drain from attacking, blocking, and jumping by approximately a third.

Specifically, I changed:
Spoiler:  
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fFatigueAttackBase = 2 to 3
fFatigueBlockBase= 4 to 6
fFatigueJumpBase= 5 to 7


The Formulas
In vanilla Morrowind your character loses 5 to 7 fatigue/sec while running (depending on encumbrance). With this mod installed your character will spend 3.5 to 5 fatigue/sec running.  Characters naturally regain 2.5 + (0.02 * Endurance) fatigue/sec. At 30 END= 3.1 fatigue/sec, 50 END= 3.5 fatigue/sec, and 100 END= 4.5 fatigue/sec. So, at 50 END and with 0 carry weight, your fatigue drain should break even. Even at the highest level of Endurance, a heavily encumbered character should still spend fatigue to get around, just not very much. This seems balanced to me.

Notes
Version 1.0.
Checked for dirty edits by TESAME. This mod was tested on OpenMW 0.47 but to my knowledge should work the same on Vanilla Morrowind.