There's an excellent possibility that I'm just dense, but what does reading the Oghma Infinium actually do? I checked my enchantments and stats - seemingly no change, unless I missed something. The journal entry seemed to imply that it changes -something- about books, but I haven't detected anything different yet. Any help here? Feel free to PM me if you don't want to drop spoilers.
EDIT: Never mind, I figured it out.
Other than that, this was a pretty brisk adventure that operates a lot like any normal daedric prince quest. For obvious reasons, I think it's suitable that everything is kinda obscure and hard to find, although I think the location of the shrine might take that a little too far, lol. I was able to find it easily by carefully scrutinizing the global map for any changes, but I think others might not be as studious (or obsessive, lol). At any rate, this is a good "fire and forget" sort of mod to keep in one's load order.
Couldn't find the shrine even with your hint. Well, at least I tried.
Edit: I think that a good compromise would be the argonian giving you an item to get to the place. You use it and it says "go north, etc etc". Right now it's endless wandering in the search of the shrine.
It should be fully compatible with most things. This mod adds most of its content outside of vanilla or popular mod regions. There could only be some incompatibilities with mods that add new landmasses far northwest of Vvardenfell.
Unfortunately this mod conflicts with the mod "Sobitur Facility" causing many issues with Terrain in particular. I would say I'd hope for a patch, but that mod was last updated in 2013 and I don't expect a patch for a niche mod from 2013 either.
Good quest and pretty ruins - Cthulhu Hermaeus Mora is pleased. I've noticed that part of the ceiling is missing from the shrine's ceiling... not sure if that's the intention, but the player can leave the "playable" part of the cell through these large gaps.
I think I'm experiencing some consequences after using the book in v1.1 Upon advancing a skill in normal play, casting spells or hitting things etc., the skill level advances by 2 and the level points for the associated attribute advances by 1. The GMST setting in the MWSE LUA might need a rethink if this is unintentional behaviour. If however it is intentional then anyone playing with capped attributes and skills is going to have a hard time, if ever, maxing attributes and reaching a level anything greater than around level 36, (excluding skill book usage).
If anyone else is experiencing the issues above, the quick fix is to remove the MWSE mod portion from your data files. Not elegant but solves it for now. Also if you have advanced some of your skills and you can remember what the values were previously you might want to mod them downwards as appropriate. i.e. player->mod[skill] -[value]
Installed and completed mid-game existing save playthrough with no issues. Nicely crafted. Dialogue is clear.
Mild spoiler follows:
Spoiler:
Show
You're going to have to do a lot, and I mean a lot of swimming or water walking. You're going to be underwater quite a bit so be prepared. It's dark in places, night-eye spell or a carried light source is a must.
Edit: I just noticed I have the Arenwen topic on many NPCs e.g. Gnisis, Maar Gan and even Fort Frostmoth!
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EDIT: Never mind, I figured it out.
Other than that, this was a pretty brisk adventure that operates a lot like any normal daedric prince quest. For obvious reasons, I think it's suitable that everything is kinda obscure and hard to find, although I think the location of the shrine might take that a little too far, lol. I was able to find it easily by carefully scrutinizing the global map for any changes, but I think others might not be as studious (or obsessive, lol). At any rate, this is a good "fire and forget" sort of mod to keep in one's load order.
There is a hard conflict with Sobitur Facility due to the landscape edits and both mods occupying some of the same cells.
Any chance of getting an edited version that is moved a bit north to compensate?
The shrine is
Couldn't find the shrine even with your hint. Well, at least I tried.
Edit: I think that a good compromise would be the argonian giving you an item to get to the place. You use it and it says "go north, etc etc".
Right now it's endless wandering in the search of the shrine.
CthulhuHermaeus Mora is pleased. I've noticed that part of the ceiling is missing from the shrine's ceiling... not sure if that's the intention, but the player can leave the "playable" part of the cell through these large gaps.Upon advancing a skill in normal play, casting spells or hitting things etc., the skill level advances by 2 and the level points for the associated attribute advances by 1.
The GMST setting in the MWSE LUA might need a rethink if this is unintentional behaviour.
If however it is intentional then anyone playing with capped attributes and skills is going to have a hard time, if ever, maxing attributes and reaching a level anything greater than around level 36, (excluding skill book usage).
If anyone else is experiencing the issues above, the quick fix is to remove the MWSE mod portion from your data files. Not elegant but solves it for now.
Also if you have advanced some of your skills and you can remember what the values were previously you might want to mod them downwards as appropriate.
i.e. player->mod[skill] -[value]
Nicely crafted. Dialogue is clear.
Mild spoiler follows:
You're going to have to do a lot, and I mean a lot of swimming or water walking.
You're going to be underwater quite a bit so be prepared.
It's dark in places, night-eye spell or a carried light source is a must.
Edit: I just noticed I have the Arenwen topic on many NPCs e.g. Gnisis, Maar Gan and even Fort Frostmoth!