Unnatural Character Growth is a modification that aims to replace an obsolete Morrowind leveling system. It simply makes the attributes grow dynamically based on the skills.
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Changelogs
Version 0.7.1
Initial release.
Unnatural Character Growth is a modification that aims to replace an obsolete Morrowind leveling system. It simply makes the attributes grow dynamically based on the skills. The rules are dead simple: for each 3rd-4th skill up/down, the governed attribute grows/decays; for every 10th skill up/down, the level ups/downs; and for every level up/down, the luck grows/decays; lastly, for every point of endurance or strength, HP increases/decreases by 3. The universal rule is the skill always reflects grow/decay of the attribute, level or HP, whether it is made by training, fortify/damage skill effect or by a natural skill progression – it is always going to be dynamically reflected on the attribute.
If you got any thoughts or suggestions about this mod feel free to express them in the posts section.
Summary:
every 3rd-4th skill grow/decay, the governed attribute grows/decays.
every 10th skill grow/decay, the level ups/downs.
for every level up/down, the luck grows/decays.
for every point of strength or endurance, the total HP increases/decreases by 3 and the current HP remains the same.
if the total HP became lower than the current, the current will be equal the total.
Installation: Install like any other mod for OpenMW. Just unzip the archive into your modifications directory and put a new 'data' line with the path to Unnatural Character Growth mod directory.
Compatibility: Incompatible with any mod that changes the following GMST records from 0:
To be sure that this mod is working just put it at the very bottom of your mods list. Other than that this mod is compatible with any other mod.
Known Issues: The vanilla level progress ui is disabled and doesn't show any changes. The vanilla engine is very limited and doesn't provide any way to manipulate the level progress ui, so the only possible way is to simply disable it.
Current HP restores to its initial value in the next frame. When strength or endurance grows/decays, the total HP is grows/decays too, and the current HP changes in a very unpredictable way, if the total HP grows the current HP grows accordingly but in the next frame the current HP restores to the value that was before the growth. It is not mod issue but engine.
If you found any issue let me know in the bugs or posts section.