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RupertTCalinbob

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RupertTCalinbob

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About this mod

Reduces the spawn time for most creatures from 72 hours to 1 hour in game, or 2 minutes in real time.

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What this mod does
Decreases the spawn time of most monsters: overworld creatures, undead in tombs, Dwemer machines, and various daedra. Now you must fight your way back out the way you came.

Compatibility
Makes a change to one variable, making it lightweight and compatible with (hopefully) everything!

Detailed description
Reduces the spawn time for most creatures from 72 hours to 1 hour. Exiting and reentering zones is required for respawns to occur, this happens if you walk back and forth between cities, go through a door, or use the wait command. Most creatures like mudcrabs, nix hounds, slaughterfish, cliff racers, daedra, Dwemer machines, and undead respawn. Does not affect named NPCs.

This mod was created to test out weapon mods, but it has turned into my favorite. The amazing mods Expansion Integrated, Cliff Racer Grab You, and Fire Breathing Cliff Racers are all recommended for spawn diversity and difficulty.

Why would anybody want this?
Certainly not a mod for everybody or every playstyle, but I found the eventual emptiness of the overworld disheartening. As many know, the DS series plays with this mechanic, with monsters always respawing in DS1, then only respawning for the first dozen or so times in DS2. I always enjoyed the never-ending fighting in RPGs/action-RPGs, so that is why this mod exists.