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Author notes
Please credit Merlord if you use this script for something. Crediting me is entirely optional.
File credits
Merlord, for writing the script. Me, Knots, for plugging in the info at the top of the script to make it work for Lost Heir and also for deciding to release this
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Blades Quest: Prophecy of the Lost Heir is a certified hood classic... but it was released in 2004. Truly, it's due for some kind of overhaul but barring that, this is a pretty simple "fix" for its most glaring issue IMHO: Lost Heir adds a bunch of stuff that is not really appropriate to be showing up early into your adventure. There are some dungeons it adds that, were you to stumble into them early, might spoil your character with some pretty easy high level loot. The most annoying issue, though, is that it puts an NPC in Caius' house who spends the early game just being rude to you cuz the story for the mod can't start yet.
So this here is a little MWSE script I tricked Merlord into writing for me that will disable any references added by a plugin until a given journal update happens. In this case, everything added by Lost Heir is disabled until you start this quest (spoilers, lol). This is also the trigger point for the lady in Caius' house to start actually talking to you and having things for you to do and it also makes sense as to what is happening in the TES3 MQ at that time.
^It's basically like this
So yeah, that's it. I'm gonna sit pretty having released this mod and get filthy rich off the donation points and Merlord can't do anything about it. It's probably the best decision I've ever made in my life.