Morrowind

84 comments

  1. katyakarrel
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    Ari is very tiny and cute, but she's a bit clumsy! If you have troubles with her getting down from her house, get down yourself first, she'll warp behind you, or you can use her flute to summon her. Alternatively, use a levitation spell, she'll cast it too, it's a good way to free her from being stuck somewhere.


    Added a patch for Azura's Shrine Overhaul by Duo Dinamico Aka RandomPal - Vegetto
    It removes most of its exterior changes, adds a new room in Azura's shrine called Meditation Chamber plus adds some lights and clutter to make the interior consistent with OAAB Winged Twilight. Check out the screenshots.

    You don't need a patch for the Aspect of Azura with my replacer .esp! They're compatible!
  2. Seichyn
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    She has insane movement speed or something? Because she moves in really odd way, constantly sprinting or teleporting (and quite often backwards).
    It's also kinda annoying she makes a sound whenever she starts a sprint (fly) - is there a way to turn it off?

    Edit: Okay seems the simplest fix is to just copy .kf file from Westly archive and replace the original one.
    This however, for whatever reason mutes her usual winged twilight sounds (excluding the one triggered when talking to her).

    "Turning off" warping doesn't actually disables it, but rather increases the range where player can stay away from her.
    Not really a great thing, especially during a combat, but I can live with it.
  3. abortnow
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    Greetings!!

    I believe I may have come across a problem in one of the scripts, though I'm not sure.

    I have met Ari-Ari in the game, but she is not my follower. After entering Falasmaryon Propylon Chamber, I received the following 2 errors:
    Script Error: EXPRESSION in AAkar_AriInt
    Left eval

    I continued to get these errors any time I load the game afterwards, regardless of location.

    I reloaded a save from before entering Falasmaryon Propylon chamber, and tried entering another location referenced in the AAkar_AriInt script, the Caldera Mages Guild, and received the same errors.

    Very curious if anyone else has received these errors!
    1. fairlead
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      I'm also getting them. They started after recruiting her, but I'm not sure exactly when. I'd been to the Caldera Mage's guild before even meeting her and didn't get any error, and I haven't been to Falasmaryon at all yet. I do get the errors whenever I load my game as well, though.

      I'm also getting some crashes when I summon Ari- they're not consistent though. Sometimes I summon her and the game crashes, sometimes it's fine. I save often so its no big deal though lol
    2. Scaringella
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      Greetings, I'm experiencing the very same error and wrote in the bugs section where another user reported the same issue before me. It's currently listed as "not a bug" and the author says it's harmless. Since it's been some time now and nothing weird happened, I feel to confirm it's *probably* harmless, however it's truly annoying indeed as, for me, it pops up whenever I load a save, no matter where I am.
    3. Scaringella
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      Wait... You mention two places coincidentially linked to the same thing: the Master Index plugin! I have it, do you have it too?
  4. Harleking93
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    Ello wanted to say love the mod, big fan of daedra and companions, but ive run into idk if its a hiccup or anything just particular on my end, or maybe just not understanding it, attempting to snag her and when i do and she follows me noticing she tries to follow and starts to fly doing a light chirp and continues doing it over and over. So as i walk i continue hearing a "hrng, hrng, hrng" as she does a one second flying animation. Any help would be appreciated ty.
    1. Seltsamuel
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      Glad that I am not the only person having this problem. I wonder what caused this.
  5. kevinflynn1430
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    Hello Kat. I've been playing with Ari since you released her She is my favorite companion. When I updated her to 2.0 she quit moving. She would still warp to me and would fight in combat but she seemed unable to walk, furl her wings etc. I updated again to 2.1 and now Ari moves again! She appears to have her animations back and she will walk and furl/unfurl her wings again. However, now Ari will walk towards me and when she gets close she appears to slide back a couple of feet. She then approaches again and slides back again. It is not game breaking as she appears to be perfectly fine in every other way. Do you have any idea what could be causing this? Once again this is an awesome mod and I love playing it but her back slide is a little odd and I don't remember her behaving this way in the past. Help?
    I play Morrowind on an android tablet with OMW .48
    1. katyakarrel
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      Hello! Thank you very much! Could you please check if Westly's version has the same issue? Just overwrite the meshes and see if she walks normally 
    2. kevinflynn1430
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      That did it. Thanks for the help. I overwrote with Westley's and my Ari is back to normal. Ruffin Vangard's model was nice but I much prefer the non- moonwalking Ari. Thanks again.
  6. Jyggalagpuff
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    1. katyakarrel
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      Hello, yes, they're compatible 
    2. Jyggalagpuff
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      Cool, thanks!
  7. Greetings and thanks for this jewel. I stumbled upon this mod by chance, viewing Darkelfguy's old videos, and I've never experienced something so completely different from anything else, despite being a veteran of the famous Emma's companion mods!

    I'm a bit afraid, however, that I'm experiencing too a very serious issue, which I'm not reporting in the bug section as I'm sure none else had it (otherwise it would have been told) so it's not a bug but a problem on my end.

    Ari doesn't move, in any way, even when I first found her; only teleports to me when I get distant and, if I enter a cell (like the Daedric Ruins nearby) with her just teleported to me, she follows me inside but, again, doesn't move. I tried to make her move by bringing her in a combat, then I asked her to move out of the way, take my place, then I summoned her with the flute, changed cell, reloaded the save... Also I checked and she's not overburdened.

    In addition, she seems to be the cause of a massive FPS drop: when Ari is within my cell, game FPS start to change suddenly and randomly. They may be perfect, synced to monitor's 60Hz and, a second later, drop to 10 while viewing towards the same direction (which means it's not graphic related). I then visited the same locations, id est the ruins and Ari's camp, without Ari, and had no FPS drops.

    My guess is that some script isn't working on my end, and I'm so sorry, because it's such a wonderful mod. Ari was even the nickname of my once girlfriend!

    Does anyone may have any clue on what may be the issue?
    1. I think I've found the issue. It's just within Ari's model. I noticed that I was able to actually walk past her, she had no collision boxes. So, I replaced the model with the one made by Westly, available in the file section, and now she follows me, and so far I haven't experienced any FPS drop.

      Maybe that I misread something? Does the original model have some hidden requirements?
  8. Cl3v3rP0tat0
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    There's no accounting for taste - but the smoke from the hanging incense dispensers can often look rather "meh' and it's prevalent in nearly every Shrine mod to a greater or lesser degree. I run a pretty low spec machine, so I have to be careful with heavy graphic mods, so I stick to Project Atlas Vanilla, Mesh fixes and targeted texture upgrades.

    - I found that Wazabear's Subtle Smoke really improves the look via a simple texture replacement - so no esp and easily tested/removed.

    Example before:

    Example after:

    It actually looks even better depending on your shader/lighting settings - the pics above are from Wazabear's mod page.
    1. katyakarrel
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      Yeah, this replacer is very good, I use it too
  9. LordoftheForsaken89
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    Vegetto's mod comes with a patch for the Aspect of Azura quest by MD. Is that still safe to be used with the replacer here?
    1. katyakarrel
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      No, you don't need a patch for the Aspect of azura, they're compatible with this replacer and my shrine 
    2. LordoftheForsaken89
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      Thanks!
  10. Cl3v3rP0tat0
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    Another awesome mod - but I must say your Shrine of Azura Overhaul could have been a separate mod! :p

    I have been using Endoran's  - lovely but minimalist mod and I tried out RP/Veget's new release and it was a bit too much. Your Shrine design looks perfect - but the companion and other stuff would be a wee bit for my mod list atm...there's quite a few things around Molag Mar: Smuggler's Market, Face of the wh*%#-Tator and likely more I am forgetting.

    But - I shall save such delights for a future and inevitable - build.


    Well, eff it! I'm going live! Just another delta-plugin run and a navmesh build and some tcl testing - we're going live, I said we are going live!
    1. katyakarrel
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      Thank you! 
    2. Cl3v3rP0tat0
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      This mod is wonderful - I love the Shrine changes - perfect. I checked out all the locations, didn't spot any issues. Thanks so much, I overlooked this mod before thinking it was "just" a companion mod - but seeing as how I am an Azura Adherent - this mod hits all the right marks for me.
    3. katyakarrel
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      I'm truly glad to hear it! :)
  11. Stiffkittin
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    The mod is incredible, the companion lovely, endearing, useful and super-interesting, Twilights are one of the coolest creatures in the game, right between Clannfear and scribs. Your Azura's shrine overhaul is some bloody gorgeous high fantasy even if my tastes lean a bit more towards DD's touchup, thanks so much for the patch. Thanks for supporting it and fleshing out the questing content, I'm loving it so far.
    1. katyakarrel
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      Thank you very much!
      The patch adds DD's shrine as a separate room + more lights and clutter to make it feel like a part of my mod, so it basically enlarges the Azura's shrine, really wanted to have it in my game as well, their work is marvellous!
    2. Stiffkittin
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      Even better! Can't wait to see this properly epic shrine in-game, and I'm going to save it now for a natural reveal in my current new playthrough. Cheers!