About this mod
A lightweight mod that turns skooma's hallucinogenic properties into a tool for magic users.
- Requirements
- Permissions and credits
Mechanics
Vanilla skooma effects are unchanged.
When the player drinks skooma or eats raw moon sugar, the player's body will process the drug over time, fortifying Intelligence and Willpower.
However, as the body process skooma, it generates toxins. When the amount of toxins grows too large, Intelligence and Willpower will be randomly fortified or drained at regular intervals, in effect turning a skooma buzz into a game of roulette.
As skooma leaves the body, a high can become a crash, where Intelligence and Willpower are only drained.
To combat toxins, you can consume more skooma, in an desperate attempt to claw back some of the benefits, or you can use any Cure Poison potion or spell on yourself.
The body takes one real-time minute to fully ingest a bottle of skooma. The high will last most of one in-game day. All toxins will be cleaned from the body in about two in-game days. Unrefined moon sugar will not have as strong an effect.
The following status effects are applied to the character based on the amount of skooma consumed and toxins generated:
Perception - small fortification to Intelligence and Willpower
Fascination - medium fortification to Intelligence and Willpower
Rapture - large fortification to Intelligence and Willpower
Delirium - randomly fortifies or drains Intelligence and Willpower. Can be more powerful than Rapture, but can also be as negative as Horror.
Horror - drains Intelligence and Willpower
Flavour
Installation and Requirements
This mod requires OpenMW.
Unzip into the DataFiles directory.
Should be compatible with most mod organizers.
Technical Details
This mod doesn't touch any vanilla records, so it should be compatible with any other mod.
It attaches a script to the player in order to detect skooma consumption, and then applies various spell effects based on the amount consumed.
Future Plans
Currently the mod is a bit opaque. I'm thinking of adding some kind of "trip journal" the player can use to get a reading of what the skooma is doing in their bodies.
Later on I might add some adjustments to the lore in order to make things more flavorful.