Morrowind
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6thclub

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6thClub

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About this mod

Changes faction requirements to be a little bit more strict, but does not exeggerate. There are other mods doing this, but they set the requirements too high, so that you could not even join some factions at start.

Requirements
Permissions and credits
Changes atrribute requiremnts, which were so low that it didn't make sense to have them in the first place, for all playable faction as follows:

RankAttr. 1Attr. 2ExampleFightersGuild
013030Associate
023030Apprentice
034035Journeyman
044035Swordsman
054540Protector
064540Defender
075045Warder
085550Guardian
096055Champion
106560Master

This mod does not change the requirements for skills. Most need one around the 90s, which is ok imo.

Just download to DataFiles folder and activate the esp-file in the launcher of your choice.