Morrowind

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GrumblingVomit

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GrumblingVomit

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About this mod

Adds named NPCs to all cities using leveled lists with items from TR_Data, Morrowind/Bloodmoon/Tribunal. OpenMW/MWSE/Vanilla compatible with optional Beautiful Cities of Morrowind, Tomb of the Snow Prince, Tamriel Rebuilt, and Balmora Waterworks support. Optional plugins for tons of mods, such as OAAB, SHOTN, etc.

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Translations
  • Russian
Changelogs

Repopulated Morrowind adds named and generic NPCs all over Vvardenfell and Solstheim. NPCs use leveled lists of leveled lists and are contained within nested leveled lists themselves, so each NPC encountered should feel unique.

REQUIRES TR_DATA.

The five objectives of Repopulated Morrowind:
  • Place dynamic NPCs around Morrowind.
  • Place animated dynamic NPCs around Morrowind.
  • Distribute optional mod content among new NPCs to make said content feel like an integrated part of the base game.
  • Support a bunch of content mods. If you have Mage Robes installed, mages added by this mod will wear them.
  • Support landmasses, especially Tamriel Rebuilt, via optional plugins.

NPCs are placed with the following design philosophy:
  • Dunmer everywhere except Solstheim and Dagon Fel.
  • Nords in Dagon Fel and Solstheim.
  • Imperials at Imperial forts and Raven Rock (once built to a certain level).
  • Mercenaries from all over Tamriel at Imperial forts and towns.
  • Orcs in their strongholds, Orc legionaires in Fort Darius
  • Repop NPCs should blend in. Morag Tong NPCs should only be at Morag Tong locations unless there is a very good reason to see one elsewhere.

Showcase of version 1.2 by DarkElfGuy:

Current features:
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  • New Hlaalu, Telvanni, Redoran, and Indoril guards in their respective holds.
  • More Ordinators in Vivec.
  • Nobles all over Mournhold.
  • Egg miners in non-blighted, non-abandoned egg mines.
  • Miners in non-abandoned ore mines.
  • Guard towers, Imperial Forts, Watch towers, etc are populated at night with guards who are sitting and/or eating together.
  • More Ashlanders.
  • Nord fishermen in Dagon Fel.
  • More Cammona Tong and Dark Brotherhood members in sensible locations.
  • Morag Tong assassins at Morag Tong locations (recruitable as followers if a member of the Morag Tong faction).
  • More armor variety for additional Imperial guards.
  • Settlers will appear at Raven Rock after the bar is constructed.
  • More NPCs added to every city.
  • More Buoyant Armigers around Molag Mar and Ghostgate.
  • Mages Guild members around guild halls who teleport in and out. Members in Ald-Ruhn will not be present during a certain quest.
  • Various Dunmer fisherman can be found fishing at night in Khuul and other similar places.
  • Rare, low-leveled bandits in remote places to spice up otherwise barren locations.
  • Sittings NPCs in various locations using the same placement philosophy (I.E. Buoyant Armigers will only be found sitting around Molag Mar or Ghostgate).
  • Imperial guards added may carry a pilum from SerVerlindlinde's Imperial Pilum Resource
  • Support for either Bloodmoon or Tomb of the Snow Prince.
  • Optional esp which adds NPCs to the Tamriel Rebuilt mainland. Bars and bookstores have patrons, temples and shrines have praying NPCs, cities have travelers and pilgrims, ashlanders have new members, Mages/Fighters/Morag Tong guilds have more members, more Malakh orcs.
  • Multiple leveled lists of praying NPCs at shrines and temples based on accessibility. Only the toughest of pilgrims at rough locations and a low chance to spawn, whereas the temple of Vivec has a high chance to spawn a wider range of praying pilgrims.
  • If you have a very high bounty, the Morag Tong may come after you in certain remote locations.
  • NPCs that can teleport the player back to civilization added to a few remote locations, such as an Ashlander who can take you to a few camps.
  • Added NPCs have day/night schedules. During the day, towns are packed and bars are empty, the reverse is true at night.
  • Hostile 6th House NPCs in remote locations that stop appearing after the completion of the main quest.

Compatability
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Plugins available for the following mods:
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  • Province Cyrodiil
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    Adds a few NPCs to Stirk's pubs and harbor
  • Skyrim - Home of the Nords
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    Adds a few wall-leaning guards, floor-sitting reachman, and sitting/eating mages
  • Redaynia Restored
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    Adds a fisherman to Ald Redaynia
  • Cutting Room Floor
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    Adds a fisherman and a dunmer NPC spawner to CRF's Ald Redaynia.
  • Sixth House Obsidian Weapons
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    Repopulated Morrowind adds a few hostile 6th house npcs. With the optional plugin for this mod installed, those NPCs will be given weapons from Sixth House Obsidian Weapons.
  • An Issue of Thrust
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    Bretons added by Repopulated Morrowind have a chance to spawn with a rapier.
  • Sacred Necromancer Armor
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    Npcs in Sacred Necromancer Armor get added to Repop's Temple leveled lists.
  • Ceremonial Adamantium Armor
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    Dunmer with the new armor have a chance to appear wandering around Mournhold.
  • Glass Helm Compilation
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    new glass helms are added to the pool of glass helms for the Buoyant Armigers.
  • Indoril Ronin
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    hostile Indoril Ronin are added to the pool of player hunters after you obtain the Moon-and-Star. They stop appearing after the conclusion of the main quest.
  • Mage Robes
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    Robes are given to all mages added by Repopulated Morrowind based on their skills in each school of magic. All robes have a few corresponding NPCs.
  • Morag Tong Armor Revisited
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    Morag Tong wearing the new armor is added to the lists of added Morag Tong NPCs (use one or the other).
  • Morag Tong Polished
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    Morag Tong wearing the new armor is added to the lists of added Morag Tong NPCs (use one or the other).
  • Morang Tong Equipment Diversity
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    Adds helmets and armor to Repop's Morag Tong NPCs.
  • Weapons Expansion Project
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    Orismer archers get Orcish crossbows and bolts, bandits with dreugh armor are given a chance to use the new dreugh weapons, Imperial crossbowmen are given Imperial crossbows and bolts.
  • Netch Adamantium Armor Integrated
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    Dunmer with the new armor are added to Repopulated Morrowinds wandering, sitting, and eating Dunmer lists.
  • Camonna Tong Chitin Armor
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    Dunmer with the new armor and weapon are added to Repop's Camonna Tong leveled lists.
  • Redoran War Armor and Sathil Mercenary Equipment
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    Dunmer with the Sathil armor are added to Repopulated Morrowinds wandering and sitting Dunmer NPC lists. Dunmer with the Redoran War Armor have a chance to appear in Ald-Ruhn. Hireable mercenaries wearing the Sathil armor are added to Repop's Dunmer hireable mercenary leveled lists.
  • Hammerfell Ansei Warrior Armor
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    Adds NPCs in the armor to Repop's Redguard hireable mercenary leveled lists.
  • Concept Art Dunmer Helmets
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    Hlaalu and Redoran Repop Chitin Wearing NPCs are given their respecitve helms from Concept Art Dunmer Helmets
  • Vanilla Friendly Wearables Expanion
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    Argonian bandits wearing crabshell armor is added to Repopulated Morrowind's Bitter Coast bandit list. Dunmer wearing crabshell armor is added to Repopulated Morrowind's Sitting/Eating/Wandering Bitter Coast Dunmer lists. Netch wearing Dunmer NPCs added by Repopulated Morrowind have a chance to wear some of the added netch helmets. New bouyant armigers wearing gear from VFWE are added to Repopulated Morrowind's Ghostgate sitting and wandering NPC lists. Telvanni hats for Repop Telvanni NPCs. Blue bug hat from VFWE added to the inventory of the blue bug wearing ashlander merchant. Green bug hats from VFWE added to the inventory of the green bug wearing ashlander merchant. New Morag Tong NPCs wearing the Morag Tong armor from VFWE are added to Repopulated Morrowind's Sitting/Wandering/Hostile Morag Tong lists. Repopulated Morrowind Dunmer in Ald-Ruhn have a chance to wear the VFWE ash masks if they have a matching robe. Some hats from VFWE are added to the pool of hats that Dunmer fisherman added by Repopulated Morrowind can wear. Features from the optional plugins for Ceremonial Adamantium Armor, Redoran War Armor and Sathil Mercenary Equipment, and Concept Art Dunmer Helmets are included as well.
  • OAAB_Data
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    Gives hoods to Ald-Ruhn citizens, oaab weapons such as Ashlander glass to repop's leveled item lists, NPCs in new armor added to repop's leveled lists, merchants selling bug armor added to two ashlander camps, new armor pieces such as OAAB chitin helms added to repop's chitin helm lists, OAAB morag tong helms added to Repop Morag Tong NPCs, etc. etc. etc. Hireable mercenaries wearing the Dunmer iron armor are added to Repop's Dunmer hireable mercenary leveled lists.
  • Caldera Mine Expanded - Simplified and Bug-Free
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    Adds a few animated miners to the Caldera mine exterior


    
Planned features:
  • Additonal followers for factions other than the Morag Tong.
  • More types of animated NPCs.
  • Wandering traders, smiths, healers, etc.

Recommended mods:
Tamriel Rebuilt
Nordic Dagon Fel
More Dunmers AKA Morrowind Belongs to the Dunmer
Solstheim - Tomb of the Snow Prince
Greetings for No Lore

Credits:
Neoptolemus for Morrowind Comes Alive, which inspired this mod.
Bethesda for Morrowind and the construction set.
OAAB team for OAAB_Data.
Tamriel Rebuilt team for TR_Data.
Project Tamriel team for PT_Data.
SerVerlindlinde for the Imperial Pilum Resource
Arcimaestro Antares, Abot, and 6maniman303 for the sitting animation (https://www.nexusmods.com/morrowind/mods/48837)
6maniman303 for the furniture meshes from Animated Morrowind OpenMW Patch
Vidi_Aquam for permission to use the meshes from The Sitting Mod

Special thanks to Fantasy Name Generators ( https://www.fantasynamegenerators.com/elder-scrolls.php ) which was used to generate all of the names.
Big thanks to Ohayo who helped me write the MWSE script for previous iterations of the mod (current version works with all engines).