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Aphiteth

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About this mod

The Ash Vampires are created by Dagoth Ur and are linked to him. This mod alters the script of the Ash Vampires to create a more realistic and fulfilling combat experience in relation to the various aspects of their characters.

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Created By:
Aphiteth

*Tested & Played using OpenMW*

Summary:
The Ash Vampires are created by Dagoth Ur and are linked to him. This mod alters the script of the Ash Vampires to create a more realistic and fulfilling combat experience in relation to the various aspects of their characters.

Requires:
Morrowind

Dev/Editor Note,
This mod should have no compatibility issues with any mod unless it also changes the "ashvampire" script. "Tesame" can be used to resolve the issue if you still desire to use this mod with a conflicting mod.

A more in-depth description,
The "ashvampire" script is the only thing altered from the base game. It gives the Ash Vampires access to new spells and abilities that I've added to provide a better combat experience based around their lore, appearance, the fact that they're mini-bosses and, they are organisms who've lived life learning and gaining their own respective resistances and powers. The Ash Vampires are derived from and directly linked to Dagoth Ur, supposedly the most powerful entity on Tamriel and final boss of Vvardenfell, who feeds on the essence and power of the Heart of Lorkhan giving himself near invincibility, thus, their abilities/spells reflect that with extra bonus values.

Some abilities are added or taken away depending on the health of the Ash Vampire and their "will to survive",
-The script adds a new spell for the Ash Vampires to use based on the percentage of their health which relates to them being "Vampires", who, in the Sixth House, are second only to Dagoth Ur.
-They will hit more often with connected attacks and they will be a harder to hit thanks to their endowed, gifted and learned "Combat Perceptions".
-They resist more spells and regenerate their health, magicka and fatigue slowly thanks to their Ash Vampire "evolutions".
-They move a bit faster and if they're "desperate to survive" they will flee while also "telepathically connecting to Dagoth-Ur", syphoning power from the Heart of Lorkhan to regenerate their health, magicka and fatigue at an increased rate.
-Based on their health, they will fight or flee more believably to how they were intended to behave by Bethesda, otherwise they would have had their flee set to 0 by default.

Edit(s):
v1.02,
-Edited the "ashvampire" script for integrity and to remove an immersion breaking confirmation message that was used for the development of this mod. Sorry about that!
-Ash Vampires and other script users gain abilities relative to the artifact(s) in their possession.
-The magicka regeneration rate for Ash Vampires was increased for a total magnitude of 9.
v1.01,
-added more spells and abilities as well as reworked the existing spells and abilities present in v1.00.
-Reworked the ashvampire script to include a few more features and to slightly alter their combat behaviour from v1.00.
v1.00 and prior,
-Altered the Ashvampire script to create a more difficult combat experience.
-Created abilities and spells for use with the Ashvampire's script.