Morrowind

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Aphiteth

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Aphiteth

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About this mod

Speak with the Guards of Sadith Mora and they'll inform you of a reward they're offering for help finding a small boat that recently went missing. The disappearance may correspond to an anomalous disturbance stalking the open waters of Azura's Coast.

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Created By:
Aphiteth

*Tested & Played using OpenMW*

Summary:
Speak with the Guards of Sadith Mora and they'll inform you of a reward they're offering for help finding a small boat that recently went missing. The disappearance may correspond to an anomalous disturbance stalking the open waters of Azura's Coast.

Requires:
Morrowind

The Main Features,
-A unique event different from anything in the official Bethesda games. A Questline involving a ship sent by Ebonheart's Hawkmoth Legion to investigate an anomalous disturbance on Azura's Coast. What lurks beneath?...

-A Unique pair of shoes for player(s) to style in, which may have more to them than meets the eye. *The shoes are replaced with a belt for the Beast races*

-An underwater "Raid-Boss" styled encounter with scripted ai behavior and unique rewards including a rare ingredient for crafting potions.

-A recurring "Raid-Boss" styled encounter with lesser variants of the main boss of this mod, for the player to continue earning the unique and rare ingredient for crafting potions.

Edit(s):"Safe to Share" *Not everyone likes spoilers*
v1.04,
-This mod's creatures will no longer use any form of teleportation to return to the event's arena. They instead will only use "aiTravel" and a timer that hits them every 1 second.
-The Boss' will attack on their return to the event arena if attacked. However, they will attack and then try to return to the event's arena thanks to the 1sec timer.
-One of the journal entries was revised.
-I've added "DontSaveObject" to almost every one of this mod's scripts. If this somehow creates issues, i will rmeove it and upload it. I personally did not find any issues during my testing and playing.

v1.03-3,
-Added some extra commands to ensure the proper disposal of this mod's spawned creatures.

v1.03-2,
-Fixed a script that added a journal entry when it wasn't supposed to.
-Touched up some of this mods scripts.
-Fixed some grammatical errors in the dialogue and journal entries.
-Altered the name of the boss' amulet to tie into this mod's story better.

v1.03-1,
-Dialogue and journal entries were revised to fix typos and to restructure story details.
-I revised some of this mods scripts for better efficiency and reliability not included below.
*Greater Boss Variant,
-Revised script for better efficiency and reliability.
-Stats have been adjusted for game balance.
*Lesser Boss Variant(s),
-Revised script for better efficiency and reliability.
-Stats have been adjusted for game balance.
-Respawn time has been changed from 8 days to 21 days.
*The additionally spawned creature(s),
-Their "Fight", which affects their aggro distance, has been decreased from 100 to 95.
-Revised script for better efficiency and reliability. "DontSaveObject" was added to their script.
-Spawn rates have been adjusted to increase the time between spawns and the amount of entities created per-spawn.
-A distance check and timer was added to prevent them from being "in-game and out of play". This means they will no longer leave the encounter area and, if they do, they will be repositioned back to the designated area after 10 seconds.
*Item(s),
-One new item variant closely related to the boss' trophy was given to the Lesser Boss variants.
--This item has future use already scripted into the game, simply obtain one to find out what you can do.
--With the introduction of the new lesser trophy/reward variant, the Greater Boss' Trophy's stats were altered for lore purposes pertaining to this mod and game balancing reasons.

v1.02,
-Added missing dialogue and edited existing dialogue related to this mod.
-Edited several scripts to remove bugs or errors.
-Added a recurring fight with 2 lesser variants of the unique boss who reveal themselves 5 days after the boss has been defeated.
-The boss' corpses are persistent and can be "removed"(disabled) by the player. The recurring boss' will each resurrect after their respective 7 days have lapsed.
-Moved the underwater static event objects to the temp cell so they don't show up on the overworld.

v1.01,
-Added a fix for beast races to not be excluded from the Boss Event by having a specific item change after a beast race obtains it. This does alter the scripts related to the item(s).
-Some dialogue lines related to this mod were edited to give the player clearer hints about what the they need do next.
v1.00 and prior,
-Added a new quest, dialogue, creatures, npcs, objects and scripts.