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Sephumbra

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Sephumbra

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81 comments

  1. Vaoex
    Vaoex
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    You can increase the distance you are away from the target for the bars to appear by changing this line in the main.lua:

    maxDistance = tes3.findGMST(tes3.gmst.iMaxActivateDist).value

    to

    maxDistance = (tes3.findGMST(tes3.gmst.iMaxActivateDist).value) + 2000

    change "2000" to whatever you want 😉

    1. smithha1
      smithha1
      • supporter
      • 2 kudos
      I tried doing this but it didnt display any of the bars 
    2. evieamity
      evieamity
      • member
      • 4 kudos
      Thank u! This worked for me <3
  2. evieamity
    evieamity
    • member
    • 4 kudos
    I love this mod! I added level numbers to mine using this mod. I made mine look like it would fit the vanilla UI. It really helps with hand-to-hand. This way I can see how close I am to knocking out the enemy. Sometimes it can be hard to focus my crosshair directly on the enemy while reading bars though.

    Thank you for making this mod! I endorsed. <3

  3. calazzo
    calazzo
    • supporter
    • 12 kudos
    Thanks a lot! Please can you also add a port for OpenMW?
  4. ronyalan
    ronyalan
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    • 14 kudos
    a must have mod

    10/10 
  5. Joltario
    Joltario
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    An openMW version would be incredible! especially now that it supports lua in the 0.49 dev build
  6. FuriousJoegan
    FuriousJoegan
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    I'll start off saying this is great work, and I understand you have plans to update. Now allow me to get into an entirely autistic rant. I downloaded this to essential change the color values of the enemy bar only. Since the HUD customizer has slider values for everything else, but not the enemy bar. At least this mod has a matching color scheme to what I prefer. So now my issues, I had to go and edit he lua to basically return the bar back to where in was in vanilla and size it correctly. What I would like to know, if possible, is can you point me to the code that adds creature names inside? While I understand the need for more features, I'd prefer something closer to vanilla. I'm also a bit annoyed with shading in the bar that isn't present on the character ones, if I could ditch that for the sake of simplicity I would appreciate your response. I feel all of this could be avoided by creating color sliders, but I'm not trying to bash your work at all, it's honestly great. 

    For anyone else possibly wondering about my edit, open the lua in text editor, find:

    local healthBarWidth = 220 * (config.length / 100)

    That is my edit, the original width value is 400.  Hope that helps someone.
  7. Seads
    Seads
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    Would it be possible to display the enemy level as well?
    1. Keeptrucking
      Keeptrucking
      • supporter
      • 0 kudos
      Yeah, this would be great. :)
    2. Erevel09
      Erevel09
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      • 4 kudos
      Any chance to make it happen? Would be great to have this information displayed too!
    3. JS170
      JS170
      • supporter
      • 5 kudos
      +1
  8. JuliusAgricola
    JuliusAgricola
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    Do you think you would consider making the outline more Morrowind themed, or maybe just removing it an leaving just the value bars?
    1. Sephumbra
      Sephumbra
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      Hey, I know this is a pretty late answer, but you can already do this. There is a setting inside the mod config menu that lets you hide the Skyrim-like decorations.
  9. RealSaintClare
    RealSaintClare
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    I'm trying to change the bar length in the options menu, but every incremental change brings up a message that says the change won't be saved unless I restart, and it has an 'OK' button. This would be acceptable, but the 'OK' button cannot actually be activated for some reason. This necessitates an immediate reboot, after which the change in bar length has not been saved. Effectively, I can't change the bar length because of this. Does anyone know why the 'OK' button cannot be pressed?
    1. Sephumbra
      Sephumbra
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      I cannot confirm this. Changing the health bar length, for example, does not require a restart and won't prompt the message. I do not know what might be happening at your end, but this sounds like you are either on a very old version of MWSE or another mod might be messing something up real bad.
  10. Biletoooth
    Biletoooth
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    Hi, I tried adding this to the Wabbajack MOISE modpack but it doesnt seem to work out of the box. I assume theres a conflicting mod or a setting Im not seeing. Anyone able to help me out? Cheers!
    1. Sephumbra
      Sephumbra
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      Did you install all the requirements listed on the mod page? If so, please post your mwse.log file.
    2. GSxRADER
      GSxRADER
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      hey im having the same problem with moise were u ever able to figure thisout by chance?