Clouds are visible through trees. Is there a way to make it look normal? On the screenshot it looks like some kind of smoke but in reality it's just clouds in the sky visible through trees
Thank you for the reply. But I've installed MOP and I think it's not much better
If it's the only solution, I think it's probably because I've installed your mod on Myar Aranath total conversion mod. Maybe these trees were edited by SureAI and have non-vanilla textures/models and there's no fix for them. Either way, your mod is great, I'll continue to use it. Most of the time these glitches are not very noticeable
Are the clouds supposed to turn towards you like a Doom sprite while you walk around them, or is that something messed up on my end? Because I personally think that's super immersion breaking, even if it does look good in screenshots :/
Any idea why the transparency is acting funky with vapourmist active?
Left Off/ Right On
I don't have any shaders activated and have also no other graphic mods installed. The only other mod with shaders is "joy of painting". "Distant lights" is also activated but deactivating it resulted in the same behaviour.
Would it be possible to add a slider or option to push back the rendering of the fog planes? I absolutely adore the effect in the distance but I don't think they need to render so close to the player. Often I walk through the fog planes which produces a slightly jarring transition. Also I tend to see them clipping through statics up close. It'd be much less intrusive if they faded away before I can physically reach them.
That's not possible for now, sorry. The 'plane' is just one huge particle NIF. If I get back to deploying individual meshes the FPS will go down the gutter. Pretty sure I don't have too much rendering control in the particle system itself, unfortunately.
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Does anyone can confirm that and have a solution ?
Thanks ! Nice mod by the way !
EDIT: That's MOP I'm thinking about, check the comments below
If it's the only solution, I think it's probably because I've installed your mod on Myar Aranath total conversion mod. Maybe these trees were edited by SureAI and have non-vanilla textures/models and there's no fix for them. Either way, your mod is great, I'll continue to use it. Most of the time these glitches are not very noticeable
Left Off/ Right On
I don't have any shaders activated and have also no other graphic mods installed. The only other mod with shaders is "joy of painting". "Distant lights" is also activated but deactivating it resulted in the same behaviour.
This will fix the transparency issues with some textures.
One nifty trick is to not use SSAO
SSAO Fast exterior (a modification of SSAO Fast)
SSAO HQ exterior (a modification of SSAO HQ)
Underwater Interior Effect
Underwater Effects
tew_fogbox
MGE fog-linked DoF
Sunshafts
alternate bloom
gammavtdt
r0_qk_shaker
heathaze
It will enable and sort itself on its own. Don't enable it in the MGE XE GUI at all.
xD