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tronvillain

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tronvillain

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About this mod

A plugin that retextures all of the Velothi meshes found in vanilla tombs while leaving all of the other Velothi architecture untouched, with example textures fusing Connary's "Veloth's Sons" and "Sewers, the Humid Realm." With some relatively simple renaming, you can use whatever Velothi retexture for tombs that you prefer.

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The Elder Scrolls III
           MORROWIND:
               Unique Tombs

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Index:

1. Description
2. Installation
3. Changelog
4. Conflicts
5. Thanks
6. Permissions

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1. DESCRIPTION

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TITLE:   Unique Tombs     
VERSION: 1.2b     
MOD TYPE: Retexture           
BY: tronvillain     
CONTACT:  [email protected]      

Does the fact that tombs look exactly the same as the rest of the Velothi architecture ever get on your nerves?  It does mine, so after being unable to find a mod that changed that and being told that it couldn't or shouldn't be done, I decided to give it a try myself.  *chuckle* Now, after a lot of extremely tedious work, here you are: a plugin that retextures all of the Velothi meshes found in vanilla tombs while leaving all of the other Velothi architecture untouched.  The textures included (with his permission) are a fusion of connary's "Veloth's Sons" and "Sewers, the Humid Realm" (see below for how to substitute the retexture of your choice).  Enjoy!

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2. INSTALLATION

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To install, simply extract the "Data Files" folder into the Morrowind directory, and check "Unique Tombs.esp" in the launcher.  Included (with his permission) are textures based on Connary's excellent "Veloth's Sons" and "Sewers, The Humid Realm."Now, to customize Unique Tombs with your own choice of Velothi retexture, do a bulk rename on these textures:

tx_wall_adobe_brown_02
tx_wall_adobe_brown_02
tx_V_strip_01tx_V_B_base_01
tx_border_adobe_darkbrown_01
tx_border_adobe_brown_04
tx_border_adobe_brown_02
tx_border_adobe_brown_01

Insert an "_int" after "tx", resulting in "tx_int_wall_adobe_brown_02", and so on.

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3. VERSION HISTORY

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v1.0
-Initial release of "Unique Tombs."
https://web.archive.org/web/20121013084734/http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8757

v1.1
-Fixed texture paths and added missing texture.

v1.2
-Replaced missed statics.

v1.2b  
-Cleaned (it's been a while since I worked with a plugin).

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4. CONFLICTS

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Obviously, this plugin will likely confict with mods changing the vanilla tombs, such as Zappara's "Tombs Expanded".  I hope that this will simply result in the expanded or altered portions having the vanilla textures, but I haven't tested it in depth (thus far, there have been no complaints).  In addition this mod will not affect tombs added to the game at all, though if there is demand for unique tombs in specific mods I would consider making additional versions.Anyway, please report any bugs (such as tomb meshes that I failed to retexture) to me at [email protected], or in the "[RELz] Unique Tombs" thread in Bethesda Game Studios Forums>Morrowind>Morrowind Mods.

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5. THANKS

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connary: for permission to use his amazing Velothi and Sewer textures.
Armed_Defender: for the improved ashpit and platform meshes.
Fliggerty: for this style of readme, and all his mods, especially his keyring.
basswalker: for all the work the creating his series of "Unique" cities must have entailed.
Bethesda: for creating a game I love and want to contibute to.
And to all the modders who's work makes Morrowind so much richer.

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6. PERMISSIONS

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Feel free to use the meshes and plugin in your own Morrowind mods, but the textures are mostly derived from Connary's work, so don't re-use those without asking him (failing that, you could just make this mod a requirement for yours and not specify to not enable the plugin). That said, a little credit for all of the tedious Nifscope and TESCS work would be appreciated. *chuckle*

Enjoy! -tronvillain