A TES3:Morrowind Mod
Edit by Stripes
Original mod by Infragris
Requires MWSE
Summery:
Static trays are replaced with misc items
*See Decription and Uninstall sections
Description:
This is a MWSE-lua script and an edit to Infragrizzle's original esp that added misc items to leveled lists and replaced the 18 static tray objects with a misc item tray. The cell edits have been removed all that remains is the misc object and leveled lists. The MWSE script replaces the static trays with misc trays on the fly by disabling the static and placing the new misc object in its spot. This makes it work with any mods that move or add the vanilla trays.
However, uninstalling from a save game may end up with disabled trays if you have visited the cell before. A minor thing but there isn't a real clean solutuion. I have implemented a "uninstall mode" that enables the disabled statics which is automatically toggled on if the plugin isn't loaded. It can also be manually toggled in the MCM. Exploitable but why would you go through the trouble when you can type in the console: player->additem misc_de_tray 1000
But hey if you have fun exploiting it who am I to judge, it's your life go ham ;)
Turning off uninstall mode without the plugin active will do nothing.
I have not included the awesome mesh fix replacer from Infragris' mod. You'll need to download the original mod for the mesh replacer or use whatever mesh replacer you prefer if you wish. I encourage you to download the original mod and endorse even if you don't want the mesh replacer.
Installation:
Drop the archive into Morrowind\Data Files, activate esp in the launcher.
Merge leveled lists with your preferred leveled list merger tool
Uninstall:
Uninstalling from a save game may end up with a missing tray if you have visited that cell. If that is problem you can run the MWSE script in uninstall mode even without the esp active and then enter that cell, the disabled static will be enabled.
It runs during cell change and scans the active player cell, easy enough for interiors but may be trickier in exteriors with nine active cells and only the player cell is scanned.
Its not the most elegant solution but the best I can do, and it isn't a game breaking issue anyway.
Credits:
Infragris for the OG mod
https://www.nexusmods.com/morrowind/mods/43257
Blame:
Me for making such a hair brained thing and sharing it.
P.S. all the world placed trays will be owned by a certain shady smuggler ;)