Modders' resource. This adds wineracks set up as containers that appear full. There is a room with the wineracks set up, but adds nothing to the game world. Credit to Xargoth and DonnerGott.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Original release
This resource contains 8 filled wineracks, one of each of the base liquors: Cyrodiilic Brandy, Flin, Greef, Shein, Sujamma, Mazte, Skooma. The 8th is an assortment of liquors.
Xargoth made the 7 filled liquor-specific meshes. DonnerGott made the Assorted Liquor mesh.
Both gentlemen kindly gave me permission to compile and release them as a resource for other modders. They deserve all the credit. Xargoth freely admitted there might be some floating bottles in the racks, but we agreed they could easily be explained by knots in the wood or other imperfections of building of the wineracks.
They are set as containers with the prefix winerack_ to keep them all together in the list. Only Bethesda's base graphics are used so if you use a texture replacer, they should look like whatever textures you are using.
When you use them, be sure to change the container ID and set a capacity for it as they are set to 0. Doing this will avoid conflicts with other mods that may use these also. I put the meshes in a folder named Deni but you can always change that if you wish.
There is also a room that displays the racks if you would like to see them beforehand. AAA-Winerack Room.
I made this years ago, but never uploaded to Nexus until now.