Morrowind
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gaddgadd

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Ember2528

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About this mod

Gaddgadds Daedric Sanctuary Fix made to work in OpenMW

Permissions and credits
For whatever reason, the original Daedric Sanctuary Fix does not work in OpenMW. I didn't see anything wrong with the mod in OpenCS so I resaved it and for some reason it works now.

All credits to Gaddgadd, get the original mod here if you are using the original engine. Original description below.



Well, I haven't seen anything like this yet, and I thought maybe someone would use this, so:

==================
Daedric Sanctuary Fix
==================

By gaddgadd

1. Description
2. Requirements
3. Installing the plugin
4. Save games
5. Conflicts
6. Credits
7. Contact
8. Where to find this
9. Usage/Mod Maker Information

===============
1. DESCRIPTION
===============

This incredibly simple plugin changes the Tel Fyr amulet and Daedric
Sanctuary amulet to be more like I think Bethesda originally envisioned
it.

Now, instead of
killing the Daedra at Magas Volar and immediately being transported back to Tel Fyr with the Daedric Crescent
in your inventory, you must loot his corpse for the Crescent,
and the Tel Fyr amulet, which you can use to teleport back to Tel Fyr. The best
part is that you can use these amulets an infinite amount of times, so
you have a quick way
to get to Tel Fyr, and you can use Magas Valor as a bizarre house.

Detailed list of changes:
Lord Dregas Volar (dremora_special_Fyr) - removed script, so you won't be teleported to Tel Fyr as soon as he is killed
Daedric Sanctuary Amulet's script (amuletDaedraScript) - removed the effect where it would be removed after one use
Tel Fyr Amulet (amuletTelFyrScript) - Fixed it, and removed the effect where it would be removed after one use

===============
2. REQUIREMENTS
===============

Morrowind (obviously)
Nothing else

========================
3. INSTALLING THE PLUGIN
========================

1. Extract it using a program like 7zip, Winrar, or any program that
supports the 7z format to the "Morrowind\Data Files" folder.
2. Check it in the Morrowind Launcher, and play!

===============
4. SAVE GAMES
===============

This should work on any save game in which the player has not picked up the
Daedric Sanctuary amulet. If you have (and you have neither amulet
currently),
you can get the amulets by typing in the console:
player->additem daedric_special 1
player->additem daedric_special01 1

============================
5. CONFLICTS
============================

It conflicts with virtually nothing, but these do conflict:

Morrowind Patch Project
GOTY Script Tidy
Merged Objects from Testool or Smartmerger

However, you can fix all of these by setting the esp to load after these. In
fact, the esp you get from the archive is set in the future, so you
usually can just plug n' play.

================================
6. CREDITS
================================

Bethesda for Morrowind (although sometimes I think that's a mixed blessing)
Bryss Phoenix for his Readme Template (yes, I'm lazy)

==========================
7. CONTACT
==========================

I'd rather not release my email address, so if you need to contact me for
some bizarre reason, just PM me at the official Bethesda forums.

=================
8. WHERE TO FIND THIS
=================

You can find this at:
Planet Elder Scrolls
Morrowind Nexus
Great House Fliggerty

Just search for "Daedric Sanctuary Fix".

=================
8. USAGE / MOD MAKER INFORMATION
=================

You can use this for anything Morrowind-related, although I can't fathom
why you would use it. You don't strictly have to credit me, but if you
don't, remember: You just made baby Jesus cry.