I'm not sure, but probably not. There are basically two dangers with using the mods together:
1. Stuff added by that mod might overlap with stuff added by my mod, which would look super ugly.
2. Dialogue/story from the two mods might not make sense together.
You could try it out and see, but it's probably not a good idea to use the two mods together (at least without significant changes to at least one of them).
Is there any chance you could make a version with all the other changes, but without the summoning day changes? It seems kind of irritating to be forced to do a Daedric Prince's quest on their summoning day or not do it at all, even if you aren't ready to take the quest at that point, or have to wait a whole year in-game because you didn't find their shrine in time.
The summoning day requirement was kind of the main point of the mod. And removing it would require significant changes to dialogue as well.
But yeah, if you want to be able to knock out the quests anytime, this mod probably isn't for you. The main benefit of this change I think is for roleplaying purposes. Plus it makes the daedric quests feel like a bigger deal when you have to wait for them.
Eh, fair enough. I'd recommend removing the requirement for Sheogorath, at least, since he's more chaotic and spontaneous than the other Princes. It doesn't make sense that he'd limit himself to just one day. Regardless, great work on this and your other mods! I'm so happy that you and other modders are keeping Morrowind alive nearly 20 years after its release.
Yeah I tried to give Sheogorath that random/mad feel, with his worshippers' dialogue, as well as his offering requirement being similar to the random stuff in Oblivion. I already had to skip the requirements for two of the seven princes, which I wasn't happy about, because their quests/shrines are so different. I actually considered implementing level requirements as well, a la Oblivion, but decided against it. So players can still take on Azura's quest at level 1 if they want.
That might be possible to implement, but I wouldn't want to add it to this mod. Besides what if it's not storming on the appointed day? You'd have to wait another year.
11 comments
1. Stuff added by that mod might overlap with stuff added by my mod, which would look super ugly.
2. Dialogue/story from the two mods might not make sense together.
You could try it out and see, but it's probably not a good idea to use the two mods together (at least without significant changes to at least one of them).
But yeah, if you want to be able to knock out the quests anytime, this mod probably isn't for you. The main benefit of this change I think is for roleplaying purposes. Plus it makes the daedric quests feel like a bigger deal when you have to wait for them.