Morrowind
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Apoapse - author of original mod Artemgur - balance tweaks

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artemgur

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About this mod

Rebalance of Shields Up! mod, which gives you the possibility to manually block instead of vanilla purely dice roll blocking.

Now fatigue regenerates much slower when you are in the blocking mode. Because of that, constantly being in the block mode is disadvantageous and you need to time the blocking.

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In this mod, you regenerate 3 fatigue/s less when blocking.

The vanilla formula for fatigue regeneration speed is (from UESP):
2.5 + (0.02 * Endurance) fatigue/sec

That means that you regenerate 3 fatigue/s at 25 Endurance and 4.5 fatigue/s at 100 Endurance.

While blocking, you will regenerate 0 fatigue/s at 25 Endurance and 1.5 fatigue/s at 100 Endurance.

In original mod, there were no disadvantages in being in the block mode constantly. With my changes, constantly being in the block mode is disadvantageous and you need to time the blocking.

Works in OpenMW.

Just like original mod, requires Tribunal.

Original mod:
https://www.nexusmods.com/morrowind/mods/43978

Description of the original mod:

    The Sneak key is underused in Morrowind; it is one of the few controls that is explicitly useful for one type of character (even Ready Weapon can be used for lockpicks and Ready Magic for enchantments), and this mod attempts to fix that.

    Sneak now has a new function if you have your weapons raised: blocking. You can no longer "auto-block" attacks, but crouching will give you a large chance to block an attack (based on your Block skill). If you have weapons but are not holding a shield (or if you have some weapon taking priority over your shield), you instead receive a lower chance to parry the attack with your weapons or fists when you crouch. This chance is also based on your Block skill.

    I also edited the controls menu to say "Sneak/Block" instead of "Sneak".

    The chances are as follows:

Block Skill          Block Chance    Parry Chance
<15                   30%                  5%
15-29                38%                  10%
30-39                45%                  15%
40-49                52%                  20%
50-59                60%                  25%
60-69                68%                  30%
70-79                75%                  35%
80-89                82%                  40%
90-99                90%                  45%
100 (or more)    200%                50%

    The actual chance to block is given by this calculation (with Block Bonus being the above percentage):
    
((Player Agility / 5) + (Player Luck / 10)) * (0.75 + 0.5 * Player Fatigue Percent) + Block Bonus
 - ((Enemy Weapon Skill + (Enemy Agility / 5) + (Enemy Luck / 10)) * (0.75 + 0.5 * Enemy Fatigue Percent))



    That's why the 200% is actually very nice.

Installation:

  This mod requires Tribunal to function.

    Just activate the ESP in your Morrowind launcher or use the Nexus Mod Manager. You can install the mod in the middle of your playthrough without any problems, but you'll want to sheathe your weapons and stop the script (use the command "stopscript _TC_Blockscr") before you uninstall it. If this mod breaks your game somehow, I'm not going to take responsibility. I will try to help, though!

Compatibility:

The mod will feel very different if you use MCP's or OpenMW's Toggle Sneak option, but it should still work. Other than that, it should work with anything; Shields Up! uses a single script to do its work.