It looks really great! Thank you so much for this. One suggestion - maybe you could use a muddy ground texture instead of a grassy one? It will look more like the picture (which is beautiful) and I think more natural, because in places where there are livestock usually the ground is devastated.
Noticed you edited the ropewash meshes from RR and noticed you used the stencil property. While reducing polygons, the stencil-property messes up lighting and shading a bit. Just so you know.
TR_data has an overhang that's almost identical, but in the end putting haystacks and a unique overhang model just to recreate the drawing felt a bit off. The way it is now should blend pretty well with the rest of the game.
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One suggestion - maybe you could use a muddy ground texture instead of a grassy one? It will look more like the picture (which is beautiful) and I think more natural, because in places where there are livestock usually the ground is devastated.
The way it is now should blend pretty well with the rest of the game.