File information
Last updated
Original upload
Created by
Queenkeely SpiritTaurenUploaded by
SpiritTaurenVirus scan
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Temporary file, to fix the missing texture before the beefy 1.1.5 update.
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Temporary file, to fix the missing textures before the beefy 1.1.5 update.
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Quest table for v1.2.9, work in progress. Ask me directly in the comment section if you need more help with any stage.
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QCVL Journal stages table v1.3.1
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Date uploaded
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File size69KB
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Unique DLs-
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Total DLs-
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Version
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Quest table for v1.3.1, work in progress. Ask me directly in the comment section if you need more help with any stage.
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QCVL Journal stages table v1.3.4
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Date uploaded
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File size80KB
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Total DLs-
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Version
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Quest table for v1.3.4, work in progress. Ask me directly in the comment section if you need more help with any stage. Don't advance stages via console, unless you *must* for whatever reason (like testing the mod), as many stages are script-related.
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QCVL_Morrowind_Rebirth_Altenrative ESP_by_Zwolol
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Date uploaded
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File size823KB
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Total DLs-
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Version
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This includes both my old fix for the Silt Strider terrain in Morrowind Rebirth and Zwolol's alternative ESP edit for Drethan Ancestral Tomb. Whenever I return to modding, and QCVL has 100 quests, I shall produce a proper all in one fix.
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QCVL_Morrowind_Rebirth_Terrain_Patch
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Date uploaded
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File size35KB
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Unique DLs-
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Total DLs-
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A quick edit to remove the floating objects next to the Silt Strider in Seyda Neen. Load after the 2 ESPs (should work with all newer versions of QCVL). Let me know, if it doesn't work as intended.
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A quick edit to remove the floating objects next to the Silt Strider in Seyda Neen. Load after the 2 ESPs (should work with all newer versions of QCVL).
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I've been contacted by people who asked for my permission to translate QCVL. To make it easier for everybody, I'm uploading this archive with notes, dialogues and scripts. It shall remain here, public and available to everybody, all permissions granted.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, OAAB_Data.ESM, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Important bug fixes, just replace the ESP file, v1.2.7 with 1.2.7b.
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Important bug fixes, just replace the ESP file, v1.2.7 with 1.2.7b.
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Requires OpenMW, Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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QCVL_v1.2.8 (Vanilla Engine and MWSE)
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Date uploaded
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File size15.1MB
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Unique DLs-
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Total DLs-
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Version
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Start a new game! (Note: this is the end of OpenMW/Vanilla differentiation)
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Fixes several bugs (also, use https://www.nexusmods.com/morrowind/mods/48446 mandatory!), requires OpenMW, Lefemm Armor Bethesda's plugin and Tamriel_Data.ESM. Place .ESP in your Data Files, meshes, icons and textures to their corresponding folders.
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Optional version for default Morrowind, no script extension, many intended slow progression features are lacking (mod's clutter and some quest items are enabled from the start). Should work without any issues with any copy of Morrowind.
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Requires OpenMW, Lefemm Armor Bethesda's plugin and Tamriel_Data.ESM. Place .ESP in your Data Files, meshes, icons and textures to their corresponding folders.
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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Requires OpenMW, Lefemm Armor Bethesda's plugin, Tamriel_Data.ESM, Excise Office Basement.ESP, Dwemer Lemarchand Box (meshes, textures, icons only). Place .ESP in your Data Files, meshes, icons and textures to the corresponding folders. Start a new game!
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Optional version for default Morrowind, no script extension, many secondary features are lacking (mod's clutter and some items are enabled from the start). Should work without any issues with any copy of Morrowind. Use this, if you get loading errors.
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This is a WIP table with all important Journal entries for all the quests of this mod, should someone need help with any particular quest stages. It's a very simplified version of the table that I used to make this mod.
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This is a WIP table with all important Journal entries for all the quests of this mod, should someone need help with any particular quest stages. It's a very simplified version of the table that I used to make this mod.
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This is a WIP table with all important Journal entries for all the quests of this mod, should someone need help with any particular quest stages. It's a very simplified version of the table that I used to make this mod.
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This is a WIP table with all important Journal entries for all the quests of this mod, should someone need help with any particular quest stages. It's a very simplified version of the table that I used to make this mod.
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This is a WIP table with all important Journal entries for all the quests of this mod, should someone need help with any particular quest stages. It's a very simplified version of the table that I used to make this mod.
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This is a WIP table with all important Journal entries for all the quests of this mod, should someone need help with any particular quest stages. It's a very simplified version of the table that I used to make this mod.
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Quests for Clans and Vampire Legends_v1.2.9b
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Date uploaded
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File size15.2MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs! This is a version with hotfixes for some bugs.
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Quests for Clans and Vampire Legends_v1.3.0
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Date uploaded
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File size15.2MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.1
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.1 (cleaned ESP)
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Date uploaded
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File size699KB
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Total DLs-
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Version
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A quick edit to remove some statics and floating objects inside a couple of cells.
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Quests for Clans and Vampire Legends_v1.3.1 (cleaned ESP)
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Date uploaded
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File size15.2MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs! This version includes a couples of minor fixes.
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Quests for Clans and Vampire Legends_v1.3.1b
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs! This version includes a hotfix for a CS bug.
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Quests for Clans and Vampire Legends_v1.3.1b
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs! This version includes a hotfix for a CS bug.
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Quests for Clans and Vampire Legends_v1.3.1c
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Date uploaded
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File size701KB
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Unique DLs-
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Version
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A quick edit to remove some statics and floating objects inside a couple of cells and some fixes to vampire scripts, thanks to ZWolol.
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Quests for Clans and Vampire Legends_v1.3.1c
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs! This version includes a couples of minor fixes.
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Quests for Clans and Vampire Legends_v1.3.2
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Date uploaded
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File size15.2MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.3
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.4
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Date uploaded
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File size15.3MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.5
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Date uploaded
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File size15.3MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.6
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Date uploaded
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File size15.3MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.7
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Date uploaded
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File size15.3MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.8
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Date uploaded
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File size15.3MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.3.9
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Date uploaded
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File size15.3MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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An unfinished (because I only added a couple of new quests and fixed bugs, updated to TR) new version.
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Quests for Clans and Vampire Legends_v1.4.1
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.4.2
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.4.3
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Version
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Quests for Clans and Vampire Legends_v1.4.4
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Date uploaded
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File size15.4MB
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Unique DLs-
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Total DLs-
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Requires Tamriel_Data.ESM, OAAB_Data.ESM. Place .ESP in your Data Files, meshes, icons, and textures to the corresponding folders. Always start a new game, as I often update scripts and NPCs!
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Includes 1 splash screen with mod's name and 1 more traditional.