Morrowind
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Booze

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B00ze64

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51 comments

  1. Mercurious05
    Mercurious05
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    By 'cleaned' did you mean 'loud af', because there was an ambient bird and I thought I was being shot at IRL LOL. 

    I was not expecting that!
  2. outlander3232
    outlander3232
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    thank you for this.
    is obvious you did alot of work.
    very well done in my opinion.
  3. masuzu
    masuzu
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    what face mod is that
    1. B00ze64
      B00ze64
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      I followed the Morrowind Graphics Guide...
      https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide
  4. BigBuggyBear
    BigBuggyBear
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    Question 1:
    So if I understand this correctly, I install this for base game+DLC and both merged sound mods?


    Question 2:
    Do I literally copy and paste the 00 ASE Core+01 ExpSnds Core into the Data folder or do I copy over the folders for Sound/Music etc?
    (Some mods use the specfic folder structure is why I ask the seemingly noob question. I rather ask BEFORE testing it out, as to not wreck my game)


    Question 3:
    For the stuff I have listed to add(assuming it is correct). Do I need to modify the Morrowind.ini file with the listed loops? Also, where if it matters in the list, do I add this entry?





    00 ASE Core
    01 ExpSnds Core
    02 ASE Expanded 3.5
    (AtmosphericSnd+ExpandedSnd-3.5.esp)
    and I think also the .mit files into the Data folder.

    I think I need to add to the Morrowind.ini file:


        [Weather]
        Minimum Time Between Environmental Sounds=5.0
        Maximum Time Between Environmental Sounds=15.0
        [Weather Clear]
        Ambient Loop Sound ID=plx_WA_clear
        [Weather Cloudy]
        Ambient Loop Sound ID=plx_WA_cloudy
        [Weather Foggy]
        Ambient Loop Sound ID=plx_WA_foggy
        [Weather Overcast]
        Ambient Loop Sound ID=plx_WA_overcast
        [Weather Rain]
        Rain Loop Sound ID=Rain
        Ambient Loop Sound ID=plx_WA_rain
        [Weather Thunderstorm]
        Thunder Sound ID 0=plx_WE_thunder0
        Thunder Sound ID 1=plx_WE_thunder1
        Thunder Sound ID 2=plx_WE_thunder2
        Thunder Sound ID 3=plx_WE_thunder3
        Rain Loop Sound ID=plx_WE_heavyrain
        Ambient Loop Sound ID=plx_WA_thunder
        [Weather Ashstorm]
        Ambient Loop Sound ID=plx_WA_ashstorm
        [Weather Blight]
        Ambient Loop Sound ID=plx_WA_blightstorm
        [Weather Snow]
        Ambient Loop Sound ID=plx_WA_overcast



    Thank you for your time!
    1. B00ze64
      B00ze64
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      The mod is packaged to use MOD Organizer, this way you do not need to copy any files yourself, I *strongly* suggest you use that to install this and other mods. The MIT file is for use with MINI.EXE, it changes the INI file with what you pasted in your message. I think you have it correctly with 00 ASE Core, 01 ExpSnds Core, 02 ASE Expanded 3.5.

      Regards,
  5. juke2
    juke2
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    Hello, I use AtmosphericSoundEffects-3.3-Tribunal-BM-Ignored-NoMusic esp. As I understand it, there is no need to modify the ini file (section expanded sound ini loops) for ASE 3.3?
    1. B00ze64
      B00ze64
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      You should still change the sound loops in the ini, but that's up to you if you prefer the Morrowind ones or tne ASEE ones...
  6. templeofninpo
    templeofninpo
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    The splashing waves sound at the intro are staticky and loud. Can't help but think its a 'me' issue, though I've no other sound mods installed (using BCOM).
    1. B00ze64
      B00ze64
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      I'm not sure the mod changes those, but you are correct, the water is loud in the intro sequence...
  7. Cybersnerik
    Cybersnerik
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    Anyway to disable the added Tavern music entirely?
    1. B00ze64
      B00ze64
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      Use one of the "NoMusic" ESPs...
  8. Vampiricon999
    Vampiricon999
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    Hiya!

    I have a question similar to below but I did not see a definitive answer.

    Is this mod compatible with AURA and Character Sound Overhaul ? I am following Sijourn's guide and it only mentions those two. 

    Does this mod safely work with those two ? Are there any clashes ? And if it does work, is it safe to install it after the other two? I am using MO2.

    many thanks!
    V
    1. B00ze64
      B00ze64
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      You do not need ASEE if you use AURA, since AURA is like a Super ASEE. Not sure about Character Sound Overhaul, but ASEE does change some character sounds, so you probably do not need ASEE if you use Character Sound Overhaul.
  9. PieZula
    PieZula
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    How well does this work with openmw?
    1. Inuktiplater
      Inuktiplater
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      Late response, but it works well. Been playing with it in VR even.
  10. B00ze64
    B00ze64
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    Good day all.

    I've started playing the game with ASEE enabled, and I've seen an error (harmless) about a missing global script (?) twice so far when loading a game that was saved in an interior cell in which weather was playing (i.e. it was raining outside). I have been unable to reproduce this intentionally. I suspect this happens because I use "dontsaveobject" but there really is no reason to save the objects, it creates other issues when we do. So if anyone gets an error about a PLX_IN_xxx script when they load a saved game, and they can reliably reproduce this, pls let me know how, so I can investigate fixing it.

    Thank you.
    Best Regards,
    1. B00ze64
      B00ze64
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      Alright, I read some stuff about global scripts and targeted scripts and I think I've fixed this, version 3.5 is up.
    2. B00ze64
      B00ze64
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      Oops, little mistake, Thunder is giving a script error, 3.5.1 released.