Hi Guillerus, does the Persuasive Speech Non-Intrusive mod act as a full replacer for 'Persuasive Speech (OpenMW)'? Or is it just a patch that should load after it? :)
It is a full replacer that attempts to basically rework how the original mod assigned npcs to be available as followers. Though it is only tested in OpenMw and can lead to obvious balance issues. It is mostly for fun but I tried to reduce the number of quests you could break by using the original mod. - And some Npcs have special features like Ahnassi or Hentus being available with extra dialogue when you complete their quests.
Hi guillerus, does the patch for 'A Strange Plant' incorporate the DIY Recipe from Alvazir's Various Patches? The DIY Recipe is as follows: ------------- Description: - Remove "dangerous" "Who's there" dialogue
Recipe: tes3cmd delete --type INFO --exact-id "1215227585220936854" "PB_AStrangePlant.esp"
Hey, thank you for the mod. Btw, the silt strider caravaners falling down bug is notorious since the original Morrowind :P Imao, there should be a global plugin, adjusting their positions in the entire game.
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-------------
Description:
- Remove "dangerous" "Who's there" dialogue
Recipe:
tes3cmd delete --type INFO --exact-id "1215227585220936854" "PB_AStrangePlant.esp"
EDIT: New file uploaded with the fix
Imao, there should be a global plugin, adjusting their positions in the entire game.