About this mod
A hotkey-able charm to teleport you to various places, including custom marks. No MWSE required, OpenMW compatible.
- Requirements
- Permissions and credits
- Changelogs
- A Charm of Teleportation is waiting for you just outside the door of Seyda Neen, Census and Excise Office.
- It is placed in alchemy item type to actually be hotkey-able, and to avoid taking up useful character slots.
- You can save up to 21 marks to return to later from anywhere, although they only can be put in a world, aka under the sky. Mournhold do not count, its locations are all indoor. You can say that 21 is not a lot, but there is more...
- A way to teleport to wherever you've been under the open sky for the last time. Finding an exit out of dungeon of any depth will never be easier than that.
- Last but not least, a total of 62 places you can teleport to on separate menu, including most (if not all) major locations and places from Solstheim and Mournhold.
Compatibility
- If you have a have a mod that add or remove something from under static point of teleportation, you might end underwater or within some object. Generally getting out is not a problem, and it will take a very extensive mod to make even single teleportation point useless. Shouldn't be a problem with teleportation marks that you put in.
Known Problems
- When Charm is used from hotbar, it may look like it duplicates itself with every use. It doesn't, just a visual bug. Any action in inventory will fix it, for example picking any item from your inventory and placing it right back.
- "Teleporting outside" in Mournhold will return you to VVardenfell, because all of it is indoor. You can teleport to some Mournhold locations directly from the menu.