About this mod
Allows you to access the Nerano Vault from inside Domehome instead of constantly breaking in to Nerano Manor.
- Requirements
- Permissions and credits
- Changelogs
This is a pretty simple mod. What I did was add a trapdoor on the lower level of Domehome that will teleport you into the vault. My trapdoor uses the same key that you get in Rubberman01's mod when you "rent the room," or it can be picked with a lock level of 100 the same as the original trapdoor. I also added a new door in the vault that will teleport you back into the lower level of the Domehome. The original entry/exit from the vault to and from Nerano Manor is still there, so you could enter from one house and leave from the other. Nothing else was changed.
I made this using the Domehome/Balmora Expanded version of the house. Will this work in the regular Domehome? I'm not sure, but if the interior cell of the Domehome hasn't had it's name changed in the Construction Set, then it will probably work just fine. If someone tests it, let me know.
This is just an esp file that you can drop in your data folder or use the mod manager of your choice after you download and install the other two mods. No meshes or textures, no scripts, shouldn't cause any compatibility issues.
[/rant] Before anyway starts complaining about "my lore" or the violation of space/time continuum from the vault being connected to both Domehome and Nerano Manor, know this: I don't care. Also, I already know that the door I added in the vault has a tiny amount of clipping or sticks out a hair's breadth from the wall. The final door position is the best compromise in terms of clipping and looks, and you probably wouldn't have noticed if I didn't tell you. Remember, this is a fantasy game set in a fantasy world, and we're playing to have fun,
If you like these mods, then please show your appreciation by giving an endorsement on Rubberman01's mod page, and dropping a thank you note on Emma's website.