Morrowind

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Seneca83

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Seneca83

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About this mod

This is a story-based mod that replaces the main story quest, only if you play as a Dwemer. I have done my best to keep the story as lore friendly as possible; I have used as much of the original content as possible to explain the story. This mod is aimed at people who like the Dwemer or want a new way to complete the main quest.

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Permissions and credits
First things first. I would like to give a big thanks to T-Bone for creating a playable Dwemer race! Without this mod I could not have
made mine, so Thank you very much!!!
 
The year is 3E 405, after the events of Daggerfall. The Numidian is finally destroyed by the Under King
and all Tamriel is united under the Empire. The Blades, who were operating in
the area, try in vain to find any useful pieces of the destroyed Numidian; they
find nothing, but instead stumble upon two dying Dwemer carrying a small Dwemer
child. The Dwemer say nothing, except to ask that the child be looked after.
The child is imprisoned by the Emperor, who is increasingly interested in the
fate of the Dwemer, the Nerevarine prophecies, the elimination of the Tribunal
gods and the destruction of Dagoth Ur. After twenty years in prison you are
suddenly taken, first by carriage then by boat, to Morrowind ignorant of the
role you will play in their history.
You have nothing but questions. Where did you come from? Are there any more Dwemer? And why were you released without
explanation and sent to Morrowind?
 
This is a story-based mod that replaces the main story quest, only if you play as a Dwemer. I have done my best to keep the story as lore friendly as possible; I have used as much of the original content
as possible to explain the story, using existing Morrowind characters, books and events to make this mod believable and to
ensure it would not break or contradict the original story. I have even made
sure the events in the story take into account later Elder Scrolls lore and the
ending does not invalidate later elder scrolls games, including Morrowind
itself.
As I perceive the events of the battle of Red Mountain constitutes a dragon-break, where various timelines emerged
(this is why the accounts of the battle of Red Mountain differ wildly in-game)
this mod represents just one possible timeline which I have done my best to
ensure could be possible.
 When you start the game, you will not receive the coded package for Caius. You are not the Nerevarine! However, the mod still works within the Nerevarine prophesies to reach its conclusion.
Instead you must meet with a contact of the East Empire company who arranged
your release from prison. Without spoilers, this story revolves around trying
to definitively answer the question of the disappearance of the Dwemer. As the
mod uses many pre-existing characters you get to learn more back-story,
especially Yagrum Bagarn’s personal history.
As this is a replacement for the main quest it starts quite slowly, (I do apologise for the first mission which is
just a pre-existing mission repurposed) and I would advise the player to get
some experience by doing other quests as the missions progress. However, it
will suddenly get quite tough and you may end up in trouble if you are not
sufficiently strong/experienced; the mod rewards you for reading everything
people have to say and immersing yourself in Morrowind lore.
I hope you enjoy the story, and I would appreciate any constructive criticism of this mod, so that I can improve it. I have spent
off and on more than 4 years on this mod.
As far as compatibility goes I made this mod with vanilla Morrowind, Tribunal and Blood moon, so it should work with any
other mod.