Morrowind

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tewlwolow

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  1. VirusX76
    VirusX76
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    Getting this mod to work was an absolute pain in the ass, I've gotta say. I'm leaving this here as a record of my problems and solutions that I had while installing this.

    First and foremost, the original glass domes mod requires an older version of Project Atlas. From other replies in this thread I found that you can avoid downgrading by first installing the 0.7.0 version,  find atlas_velothi.dds under "Project Atlas\01 Textures - Vanilla\Textures\atl" and copy it into "Project Atlas\Textures\atl" if your using MO2, or, if your installing manually, into the respective folder in your game directory.

    Second, if your using an existing save, but have NOT entered any of the cantons, then you'll be perfectly fine, but if you HAVE, you'll find that the lighting of that interior has been baked and instead of using the mods dynamic exterior, it uses a dull brown skybox. There's some solution to this that I (fortunately) didn't need to use for my main character, but for those that may need it, you'll need to use Morrowind Enchanted Editor and delete the record of the cells from your save file. Don't ask me how, I'm just rephrasing what other people said lol - you might be better off using a different mod or just dealing with the lighting as it is.

    Third, and probably the most obvious, don't forget to generate distant lands again if your using MGE XE!

    I also have a couple of recommendations for anybody using this - if you're using distant lands, don't bother with transparent exteriors or glow in the dahrk with flicker - you'll just end up annoyed because they don't render with distant lands and therefore pop in at a certain distance, making it exceedingly jarring to play with and frankly not worth it as, in practice, you'll only be able to see one or two cantons at a time with the added effects. Instead, "glow in the dahrk still" is much friendlier on the eyes and less jarring, although I might change this once I actually get to play with it, as it does still pop in, but instead of being yellow like the flicker setting, its green and is less noticeable. The rest of the options are up to you guys!

    P.S. If anyone knows how to get Glow in the Dahrk, Distant Lands, and these domes to work nicely together, please leave a reply! I tried my best getting it to work, but if I'm being honest, I'm way in over my head with this stuff and I feel like I've tortured myself enough for one Morrowind playthrough ;)

    Edit: The load order in this mod is also very picky, and can result in the same brown sky effect in the cantons, so I found that putting the mod and its various .esps at the bottom of the load order did the trick for the cantons, and the Welcome to the Arena override just needs to be put above all of them. So for me the order goes: Welcome_to_the_Arena_v6.7_OV.esp -> Glass Domes of Vivec_atmospheric arena.esp -> Glass Domes of Vivec.esp, with Glass Domes being last to load. Might need to be tinkered with depending on your load order/mods.
    1. tewlwolow
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      Nice, gonna pin that. I'll try to eventually, somewhere in the rather distant future, remedy at least parts of what you mentioned. It does need an update.
  2. Inkdrops
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    Could you please update the mod with the new atlas texture?
  3. Folcro
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    -deleted-
  4. BannedProfileWorkaround
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    Can you just simply replace the meshes and textures without the esp?
  5. YolkOfTime
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    Having custom Velothi ATLASed textures (arkitektora, using only 1 atlas texture and not two) and still not being able to solve my graphical problems (exterior cantons where blacks), I managed to "solve" them by deleting exterior cells edits and leaving the interiors untouched. The interiors look too sweet to pass up. If it can help someone (and the author accepts), I'll upload the fixed .esp (it's the atmospheric arena one).
    1. Inkdrops
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      -deleted-
  6. Hajoto
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    Anyone have problems on OpenMW? I have unfortunately visited the foreign canton top floor before installing the mod, and was pleasantly surprised by the place being completely flooded (like some sort of fish bowl). And I have the aforementioned purple cantons, due to new version of atlas.
  7. CaponingMonkey
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    Well, I got the mod working as best I could, after totally flubbing the compatibility with TLAD-Necro for a long time and screaming at a brown sky (Embarassing). Just a little disappointed I wasn't able to remedy some seams created by UV maps that I can't seem to to touch in NifSkope. Shame that all the cantons can't be lit at night with the GITD patch, seems like a cell loading limitation, possible circumventable with MGEXE or something, as I'm using OpenMW.

    Picture of the culprit. If anyone has any suggestions please let me know.
    https://ibb.co/sgh5LtD
    https://ibb.co/ZmRPpsX

    EDIT: Ran into issues with all NPCs swimming in the void below the plazas. Issues could just be my mod combinations. Choosing not to use this one currently.
  8. TheBugThatsSnug
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    How do I change the type of glsss on the arena? All the others have the green tint, but my Arena has the completely clear glass.
  9. dutchovendvan
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    Weather and time of day seem to be working fine for me, but none of the sky mods I have installed seem to be displaying properly. When I tcl outside of the dome, there's no real definition to the sky, ie clouds or stars at nighttime. Im using skies iv and alternate skies and starfield. I must be doing something wrong as the pictures and videos clearly display visible clouds and stars outside of the dome. Help!!!!?
    1. tewlwolow
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      Did you try it on a new game?
    2. dutchovendvan
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      yeah, its not the problem where the sky is brownish. I did have that in a canton I already visited, but this is a literal lack of clouds and stars. Daytime in the cantons isn't too jarring, it just looks like its a perpetually blue sky, but not being able to see my star mods is a real bummer. Now I haven't regenerated distant land since the new cells were created..is that something that affects sky textures?
    3. dutchovendvan
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      yeah, its not the problem where the sky is brownish. I did have that in a canton I already visited, but this is a literal lack of clouds and stars. Daytime in the cantons isn't too jarring, it just looks like its a perpetually blue sky, but not being able to see my star mods is a real bummer. Now I haven't regenerated distant land since the new cells were created..is that something that affects sky textures?
    4. dutchovendvan
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      yeah, its not the problem where the sky is brownish. I did have that in a canton I already visited, but this is a literal lack of clouds and stars. Daytime in the cantons isn't too jarring, it just looks like its a perpetually blue sky, but not being able to see my star mods is a real bummer. Now I haven't regenerated distant land since the new cells were created..is that something that affects sky textures?
    5. tewlwolow
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      That's pretty weird. I've tested it extensively with my mod that changes sky textures on the fly and had no issues.

      Distant land doesn't matter, but apparently visiting the canton before does. See how it goes with a fresh game.
    6. dutchovendvan
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      Fresh game gave me the same issues, except this time I visited the foreign quarter first and it has the brown tinge of no sky textures at all. The other cantons still have the cloudless blue sky and sun, including the arena, but as another user stated the placement of the pit doors in the arena is an issue. I can go from the pit into the team rooms no problem, but upon entering the pit, I come out underwater from the markers being placed at 2 duplicate doors that are lower than the arena canton. I have Skies IV, alternate skies, and starfield replacers active. I basically followed the Thastus 2019 setup as my baseline if that helps, but I've installed other replacers that affect Vivec extensively since then: vivec expanded, AoF textures and sign replacers, Dramatic vivec, etc., but as far as I know, none of those mods create new cells in which the interiors of cantons exist.

      EDIT: NVM about the arena, it works fine, I just forgot to turn off the original esp., the issues with the skies still stand. I'm using Mod Organizer 2, do I need to physically apply sky textures to the new cells somehow? Im so confused on why its doing this 
    7. tewlwolow
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      Ok, last chance before I panic: try loading my mod as late in your load order as possible. Preferably just above merged lists and objects (not sure if Thastus handles these, but no worries if you don't have them).

      Basically if there's no sky, that means some mod overrides my changes to region data. If you get normal skies in the Ascadian Isles, you'll get the same inside the plazas - unless something messes with that later down the load order and MWSE code just bounces off and errors out.
    8. dutchovendvan
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      I actually just reran MGE XE and regenerated distant land and started another new game: best result so far, I have clouds and weather and normal skies in every canton except for St. Delyn and the foreign quarter. Any ideas? Your mod is the last replacer added and is the last esp. in my load order just above my multipatch and a merged esp full of item and weapon/armor mods that i dont think would effect those 2 cantons. Getting so close! LOVE this mod btw, the view of the night sky is spectacular now that i finally got it working :D

      EDIT: determined that it was in fact a dirty reference in my merged esp. file that was causing the issues in the 2 cantons previously stated. I'll be sure to post here once I've found out which mod is the culprit. Thanks Tew!
    9. OrestSorokovyi
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      SoWhat was it?
    10. arcvoodal
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      Same problem here. Are you running any texture mods?
    11. arcvoodal
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      Have the same problem. I am assuming it is the watch the skies mod
    12. tewlwolow
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      It is not. It's vanilla engine 'polluting' visited cells.
  10. Atanvarn
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    Domes look stunning. Here's the latest OpenMW patch for Welcome to the Arena mod: https://forum.openmw.org/viewtopic.php?f=40&t=6957
    Is it the one used in Moonrain archive as well?
  11. zsqqqq23
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    Arena and atmospheric arena.esp do not work. No changes at all no matter the time of day or weather which is a shame, dynamic lighting in the arena looks amazing.

    Weather changes mostly work. Rain and thunderstorm sound inside is exactly the same as outside, during ashstorm it is properly muted.Glow with flicker also works. Sky is visible with transparent texture installed. Tested on a new game with only required mods, latest mwse and mge xe.

    Edit: solved the arena issue by cleaning Overwrite folder in Mod organizer.